Player skulls used as buttons in menus get their PlayerProfile set based off of a player's UUID. This works if the player has joined the server before, however due to our setup, some backends may not have had a player join them, so when their skull is displayed in a menu, the texture is not set. Furthermore, since we nuke volumes on server restarts, this makes the problem worse as after a restart, each backend will know of no players.
I believe this isn't too bad to fix, we will have to lookup the PlayerProfile ourselves if it doesn't exists - or something along those lines.