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Player skulls used in GUIs dont always have the proper skin #8

@Sammster10

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@Sammster10

Player skulls used as buttons in menus get their PlayerProfile set based off of a player's UUID. This works if the player has joined the server before, however due to our setup, some backends may not have had a player join them, so when their skull is displayed in a menu, the texture is not set. Furthermore, since we nuke volumes on server restarts, this makes the problem worse as after a restart, each backend will know of no players.

I believe this isn't too bad to fix, we will have to lookup the PlayerProfile ourselves if it doesn't exists - or something along those lines.

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