Is integration with real-world hardware (via external servers) within the intended scope of TurboWarp extensions? #2383
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Hello there, nice question! As far as whether it's within intended scope, I don't know. Basically every Turbowarp extension is software-only except for Augmented Reality and Gamepad, both of which use accessible web APIs anyway. The best way I would recommend doing it is build a bluetooth extension that can communicate with any bluetooth-compatible board via web APIs instead of any network at all, though you may achieve limited functionality for non-bluetooth boards or specialized boards that are beyond the generalized features of such a bluetooth extension. If anyone has any other suggestions, please let me know! |
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Hi!
I’m interested in building an unsandboxed TurboWarp extension that connects projects to real-world hardware (e.g. GPIO on a Raspberry Pi).
Due to browser limitations, this would usually require an external server (for example: a small HTTP/WebSocket service running on the Raspberry Pi that the extension communicates with).
Before investing more time, I wanted to ask:
My goal would be educational / maker-style projects (physical computing, robotics, experiments), not bypassing Scratch restrictions.
I’d really appreciate guidance on whether this aligns with TurboWarp’s direction, and if there are recommended patterns for this kind of extension.
Thanks!
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