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Enums are a important element of UCT, serving to define configuration logic. They enable you to determine specific conditions, such as spawning a Custom Team upon Warhead detonation versus LCZ Decontamination. Without this system, customization would be minimal.
Note: For Enums like RoleTypeId (related to roles), please refer to: Enums.
Below you will find all Enums used in UCT that are necessary for configuration.
Used for: Spawn Wave
None
NtfWave
ChaosWave
AfterWarhead
AfterDecontamination
UsedItem
RoundStarted
RoundEnded
ScpDeath
TeamDependent
AfterGeneratorActivated- None - Undefined Wave type. Disables automatic spawning for this Custom Team, limiting it to manual spawns via the
uct spawncommand. - NtfWave - Replaces the Nine-Tailed Fox spawn wave with this Custom Team.
- ChaosWave - Replaces the Chaos Insurgency spawn wave with this Custom Team.
- AfterWarhead - Spawns the Custom Team after the Warhead detonates.
- AfterDecontamination - Spawns the Custom Team after LCZ decontamination.
- UsedItem - Spawns the Custom Team after a specific item is used. This can be a base game item, UCI Custom Item or EXILED Custom Item.
- RoundStarted - Spawns the Custom Team after the round starts.
- RoundEnded - Spawns the Custom Team after the round ends.
- ScpDeath - Spawns the Custom Team after an SCP dies. This can trigger on a specific SCP or the SCP team generally.
- TeamDependent - The Custom Team spawn depends on another Custom Team. It can spawn either after the other team spawns or after it is eliminated.
- AfterGeneratorActivated -Spawns the Custom Team after an SCP-079 Generator is activated.
Used for: Priority
None
First
Second
Third
Fourth
FifthThe priority of assigning Custom Role in the Spawn Wave (First -> Fifth).
The lower the value, the higher the priority.