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Enums

Enums are a important element of UCT, serving to define configuration logic. They enable you to determine specific conditions, such as spawning a Custom Team upon Warhead detonation versus LCZ Decontamination. Without this system, customization would be minimal.

Note: For Enums like RoleTypeId (related to roles), please refer to: Enums.

Below you will find all Enums used in UCT that are necessary for configuration.

Wave Type

Used for: Spawn Wave

        None
        NtfWave
        ChaosWave
        AfterWarhead
        AfterDecontamination
        UsedItem
        RoundStarted
        RoundEnded
        ScpDeath
        TeamDependent
        AfterGeneratorActivated

Explanation:

  • None - Undefined Wave type. Disables automatic spawning for this Custom Team, limiting it to manual spawns via the uct spawn command.
  • NtfWave - Replaces the Nine-Tailed Fox spawn wave with this Custom Team.
  • ChaosWave - Replaces the Chaos Insurgency spawn wave with this Custom Team.
  • AfterWarhead - Spawns the Custom Team after the Warhead detonates.
  • AfterDecontamination - Spawns the Custom Team after LCZ decontamination.
  • UsedItem - Spawns the Custom Team after a specific item is used. This can be a base game item, UCI Custom Item or EXILED Custom Item.
  • RoundStarted - Spawns the Custom Team after the round starts.
  • RoundEnded - Spawns the Custom Team after the round ends.
  • ScpDeath - Spawns the Custom Team after an SCP dies. This can trigger on a specific SCP or the SCP team generally.
  • TeamDependent - The Custom Team spawn depends on another Custom Team. It can spawn either after the other team spawns or after it is eliminated.
  • AfterGeneratorActivated -Spawns the Custom Team after an SCP-079 Generator is activated.

Priority

Used for: Priority

        None
        First
        Second
        Third
        Fourth
        Fifth

Explanation:

The priority of assigning Custom Role in the Spawn Wave (First -> Fifth).
The lower the value, the higher the priority.