@@ -242,8 +242,8 @@ namespace visage {
242242 if (length == 0 )
243243 continue ;
244244
245- int x = text_block.x + batch.x ;
246- int y = text_block.y + batch.y ;
245+ float x = text_block.x + batch.x ;
246+ float y = text_block.y + batch.y ;
247247 for (const IBounds& invalid_rect : *batch.invalid_rects ) {
248248 ClampBounds clamp = text_block.clamp .clamp (invalid_rect.x () - batch.x ,
249249 invalid_rect.y () - batch.y ,
@@ -299,14 +299,14 @@ namespace visage {
299299 if (!overlaps (text_block.quads [i]))
300300 continue ;
301301
302- float left = x + text_block.quads [i].x ;
303- float right = left + text_block.quads [i].width ;
302+ float left = x + text_block.quads [i].x - 0 . 5f ;
303+ float right = left + text_block.quads [i].width + 1 . 0f ;
304304 float top = y + text_block.quads [i].y ;
305305 float bottom = top + text_block.quads [i].height ;
306306
307- float texture_x = text_block.quads [i].packed_glyph ->atlas_left ;
307+ float texture_x = text_block.quads [i].packed_glyph ->atlas_left - 0 . 5f ;
308308 float texture_y = text_block.quads [i].packed_glyph ->atlas_top ;
309- float texture_width = text_block.quads [i].packed_glyph ->width ;
309+ float texture_width = text_block.quads [i].packed_glyph ->width + 1 . 0f ;
310310 float texture_height = text_block.quads [i].packed_glyph ->height ;
311311
312312 vertices[vertex_index].x = left;
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