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Feature Request: Add launcher-installed registry support for Linux+Mac #2

@x157

Description

@x157

from Unreal Source, a potential way to register the numbered Engine versions on Linux/Mac (not needed on Windows, since it uses Registry for those):

Install.ini located in ~/.config/Epic/UnrealEngine/ can only store engine locations under GUIDs, anything else is converted to GUID before its used.

Another file ~/.config/Epic/UnrealEngineLauncher/LauncherInstalled.dat possibly contains the installed versions (or should). The minimal structure needed:

{
    "InstallationList": [
        {
            "AppName": "UE_5.1",
            "InstallLocation": "~/.var/UnrealEngine"
        }
    ]
}

The project should be able to have "EngineAssociation": "5.1" and open without needing to select engine installation and opening it shouldn't change the EngineAssociation.

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