-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgame_end.opy
More file actions
166 lines (148 loc) · 12.6 KB
/
Copy pathgame_end.opy
File metadata and controls
166 lines (148 loc) · 12.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
#!mainFile "base_wars.opy"
globalvar displayScoreboard = false
globalvar tmpAllPlayers
globalvar scoreboardIterator
globalvar tmpPlayer
#!define createIwtScoreboardTitle(text) createInWorldText(getAllPlayers(), text, gameScorePositions[2], 1.9, Clip.NONE, WorldTextReeval.VISIBILITY_AND_STRING, Color.ORANGE, SpecVisibility.DEFAULT)
#!define createIwtScoreboardDesc(text) createInWorldText(getAllPlayers(), text, gameScorePositions[2], 1.9, Clip.NONE, WorldTextReeval.VISIBILITY_AND_STRING, Color.WHITE, SpecVisibility.DEFAULT)
rule "GAME WIN CONDITION":
@Event eachPlayer
@Hero all
@Condition gameGoldVictory != 0
@Condition eventPlayer.statsMoneyBase >= gameGoldVictory
@Condition gameEnded == false
#declarePlayerVictory(eventPlayer)
gameEnded = true
gameWinner = eventPlayer
setSlowMotion(33)
wait(0.5)
bigMessage(getAllPlayers(), "{}{}".format(eventPlayer, STR_HAS_WON_GAME))
wait(0.8)
getDeadPlayers(Team.ALL).respawn()
tmpAllPlayers = getAllPlayers()
for scoreboardIterator in range(len(tmpAllPlayers)):
tmpPlayer = tmpAllPlayers[scoreboardIterator]
tmpPlayer.scoreArray = [
tmpPlayer.scoreArray[Score.NB_KILLS],
#k/d ratio
tmpPlayer.scoreArray[Score.NB_KILLS] / max(1, tmpPlayer.scoreArray[Score.NB_DEATHS]),
tmpPlayer.scoreArray[Score.GOLD_STOLEN_FROM],
tmpPlayer.scoreArray[Score.GOLD_EARNED],
tmpPlayer.scoreArray[Score.GOLD_STOLEN],
#gold/second (total)
tmpPlayer.scoreArray[Score.GOLD_EARNED] / (getTotalTimeElapsed() - tmpPlayer.scoreArray[Score.START_TIME]),
#gold/kills
tmpPlayer.scoreArray[Score.GOLD_EARNED] / max(1, tmpPlayer.scoreArray[Score.NB_KILLS]),
tmpPlayer.scoreArray[Score.NB_ORBS_COLLECTED],
tmpPlayer.scoreArray[Score.NB_UPGRADES],
tmpPlayer.scoreArray[Score.NB_BASE_MOVES]
]
wait()
gameScoreTopPlayers = []
for scoreboardIterator in range(10):
gameScoreTopPlayers.append(sorted(tmpAllPlayers, lambda player: player.scoreArray[scoreboardIterator]).last())
wait()
gameScoreTopPlayersValues = []
for scoreboardIterator in range(10):
gameScoreTopPlayersValues.append(gameScoreTopPlayers[scoreboardIterator].scoreArray[scoreboardIterator])
#display scoreboard
displayScoreboard = true
setSlowMotion(100)
destroyAllInWorldTexts()
destroyAllHudTexts()
destroyAllEffects()
destroyAllIcons()
destroyAllDummies()
wait()
gameScorePositions[0] = raycast(gameEndCamera+Vector.FORWARD*2, gameEndCamera+Vector.FORWARD*2 - vect(0, 10, 0), [], [], false).getHitPosition()
#createDummy(random.choice(getAllHeroes()), Team.ALL, -1, gameScorePositions[0], Vector.BACKWARD)
#gameWinner = getLastCreatedEntity()
gameWinner.setFacing(Vector.BACKWARD, Relativity.TO_WORLD)
gameWinner.teleport(gameScorePositions[0])
gameWinner.startModifyingVoicelinePitch(random.uniform(0.5, 1.5), false)
gameWinner.startScalingBarriers(0.1, false)
gameWinner.startForcingPosition(gameScorePositions[0], false)
#gameScorePositions[1] = ((gameWinner.getEyePosition() - gameWinner.getPosition()) * 0.75).y
gameScorePositions[1] = (vect(0,2,0) * 0.75).y
gameEndCamera = gameScorePositions[0] + vect(gameScorePositions[1] * -1, gameScorePositions[1], gameScorePositions[1] * -2)
gameWinner.setFacing(directionTowards(gameWinner.getEyePosition(), gameEndCamera), Relativity.TO_WORLD)
gameScorePositions[2] = gameScorePositions[0] + vect(gameScorePositions[1] * -1.5, gameScorePositions[1] * 0.06, gameScorePositions[1] * 0)
gameScorePositions[3] = gameScorePositions[2] + vect(0, gameScorePositions[1] * 0.075, 0)
createInWorldText(getAllPlayers(), "{}\n ".format(STR_WINNER), updateEveryTick(gameWinner.getEyePosition() + vect(0, gameScorePositions[1] * 0.55, 0)), 2, Clip.NONE, WorldTextReeval.VISIBILITY_POSITION_AND_STRING, Color.ORANGE, SpecVisibility.DEFAULT)
createInWorldText(getAllPlayers(), " \n{}".format(gameWinner), updateEveryTick(gameWinner.getEyePosition() + vect(0, gameScorePositions[1] * 0.55, 0)), 2, Clip.NONE, WorldTextReeval.VISIBILITY_POSITION_AND_STRING, Color.WHITE, SpecVisibility.DEFAULT)
createIwtScoreboardTitle( "{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(iconString(Icon.SKULL), STR_BOUNTY_HUNTER))
createIwtScoreboardTitle(" \n\n{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(abilityIconString(Hero.MCCREE, Button.ULTIMATE), STR_ASSASSIN))
createIwtScoreboardTitle(" \n\n\n\n{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(iconString(Icon.SAD), STR_VICTIM))
createIwtScoreboardTitle(" \n\n\n\n\n\n{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(abilityIconString(Hero.SIGMA, Button.PRIMARY_FIRE), STR_GOLD_HOARDER))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n{}{}\n\n\n\n\n\n\n\n\n\n\n ".format(abilityIconString(Hero.MOIRA, Button.SECONDARY_FIRE), STR_MASTER_THIEF))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n\n\n{}{}\n\n\n\n\n\n\n\n\n ".format(abilityIconString(Hero.TRACER, Button.ABILITY_1), STR_FAST_EARNER))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n\n\n\n\n{}{}\n\n\n\n\n\n\n ".format(iconString(Icon.HEART), STR_FRIENDLY_FARMER))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}\n\n\n\n\n ".format(abilityIconString(Hero.SIGMA, Button.ABILITY_1), STR_COOKIE_CLICKER))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}\n\n\n ".format(abilityIconString(Hero.BASTION, Button.SECONDARY_FIRE), STR_ENGINEER))
createIwtScoreboardTitle(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}\n ".format(abilityIconString(Hero.SOLDIER, Button.ABILITY_1), STR_TRAVELER))
createInWorldText(getAllPlayers(), b" \n\n\n\n\n\n\n\n\n\n\n\n\n{} \n\n{}\n\n{}\n\n{}\n\n{}\n\n{}\n\n{}\n\n{}\n\n{}\n\n{}\n\n".format(gameScoreTopPlayers[0], gameScoreTopPlayers[1], gameScoreTopPlayers[2], gameScoreTopPlayers[3], gameScoreTopPlayers[4], gameScoreTopPlayers[5], gameScoreTopPlayers[6], gameScoreTopPlayers[7], gameScoreTopPlayers[8], gameScoreTopPlayers[9]), gameScorePositions[2], 1.9, Clip.NONE, WorldTextReeval.VISIBILITY_AND_STRING, Color.WHITE, SpecVisibility.DEFAULT)
createIwtScoreboardDesc( "{}{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(" " /*STR_BOUNTY_HUNTER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[0], STR_BOUNTY_HUNTER_DESC))
createIwtScoreboardDesc(" \n\n{}{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(" " /*STR_ASSASSIN_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[1], STR_ASSASSIN_DESC))
createIwtScoreboardDesc(" \n\n\n\n{}{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(" " /*STR_VICTIM_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[2], STR_VICTIM_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n{}{}{}\n\n\n\n\n\n\n\n\n\n\n\n\n ".format(" " /*STR_GOLD_HOARDER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[3], STR_GOLD_HOARDER_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n{}{}{}\n\n\n\n\n\n\n\n\n\n\n ".format(" " /*STR_MASTER_THIEF_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[4], STR_MASTER_THIEF_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n\n\n{}{}{}\n\n\n\n\n\n\n\n\n ".format(" " /*STR_FAST_EARNER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[5], STR_FAST_EARNER_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n\n\n\n\n{}{}{}\n\n\n\n\n\n\n ".format(" " /*STR_FRIENDLY_FARMER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[6], STR_FRIENDLY_FARMER_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}{}\n\n\n\n\n ".format(" " /*STR_COOKIE_CLICKER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[7], STR_COOKIE_CLICKER_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}{}\n\n\n ".format(" " /*STR_ENGINEER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[8], STR_ENGINEER_DESC))
createIwtScoreboardDesc(" \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n{}{}{}\n ".format(" " /*STR_TRAVELER_WHITESPACE*/, /*123456*/gameScoreTopPlayersValues[9], STR_TRAVELER_DESC))
wait(0.1)
gameWinner.stopForcingPosition()
wait(0.1)
gameWinner.communicate(Comms.EMOTE_UP)
#print("freecam: {}".format(eventPlayer.debugFreecam))
#print("facing dir: {}".format(eventPlayer.getFacingDirection()))
rule "game ended - resurrect players":
@Event eachPlayer
@Condition displayScoreboard
@Condition eventPlayer.isDead()
eventPlayer.respawn()
rule "game ended and host afk - finish game":
@Event global
@Condition displayScoreboard
wait(30)
declarePlayerVictory(gameWinner)
wait(3)
restartMatch()
rule "game ended - disable all buttons and HUDs":
@Event eachPlayer
@Condition displayScoreboard
@Condition eventPlayer.hasSpawned()
@Condition eventPlayer.isAlive()
wait()
#eventPlayer.disallowButton(Button.PRIMARY_FIRE)
#eventPlayer.disallowButton(Button.SECONDARY_FIRE)
eventPlayer.disallowButton(Button.ABILITY_1)
eventPlayer.disallowButton(Button.ABILITY_2)
eventPlayer.disallowButton(Button.ULTIMATE)
eventPlayer.disallowButton(Button.INTERACT)
eventPlayer.disallowButton(Button.JUMP)
eventPlayer.disallowButton(Button.CROUCH)
#eventPlayer.disallowButton(Button.MELEE)
eventPlayer.disallowButton(Button.RELOAD)
eventPlayer.cancelPrimaryAction()
eventPlayer.setStatusEffect(null, Status.PHASED_OUT, 9999)
eventPlayer.setDamageReceived(0)
#eventPlayer.setStatusEffect(null, Status.FROZEN, 9999)
#eventPlayer.setStatusEffect(null, Status.INVINCIBLE, 9999)
eventPlayer.setMoveSpeed(0)
#eventPlayer.setInvisibility(Invis.ALL)
eventPlayer.isInBase = true
eventPlayer.playerBaseLocation = vect(0, -10000, 0)
eventPlayer.hasBase = false
eventPlayer.disableHeroHUD()
eventPlayer.disableMessages()
eventPlayer.startForcingOutlineFor(getAllPlayers(), false, Color.WHITE, OutlineVisibility.DEFAULT)
eventPlayer.disableNameplatesFor(getAllPlayers())
eventPlayer.startCamera(gameEndCamera, gameEndCamera + Vector.FORWARD, 0)
if eventPlayer != gameWinner:
eventPlayer.startForcingPosition(vect(1000, 1000, 1000), false)
else:
eventPlayer.startForcingPosition(gameScorePositions[0], false)
wait(0.1)
eventPlayer.stopForcingPosition()