Feature Requests for ACE Anvil #2
Replies: 116 comments 60 replies
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
|
I think it would be beneficial to have a medical menu, trying to bandage a limb by looking at it is very inconsistent. |
|
Addition of a suppression mechanic which influences both players and AI's perception, aim, sway, audio etc. |
|
Kicking down doors, blood bags, blunt damage (non penetrating hits on body armor should still deal a small amount of damage) |
This comment was marked as duplicate.
This comment was marked as duplicate.
|
I talked to the medics in a clan that I am connected to. The first thing we would like to have in ACE Medical is that downed players are longer in the unconsciousness state before dying (implemented by using a configurable factor). This makes MEDEVAC use more sensible and even more worthwhile because the injured people do not die too early. I think this is one of the first and groundbreaking features that will make ACE Medical truly usable and valuable and increase acceptance in communities. |
|
ACE MEDICAL. -No Pulse. |
|
ACE Movement
These things will make the game a lot less arcady |
|
ACE Bodyarmour |
This comment was marked as off-topic.
This comment was marked as off-topic.
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
This comment has been hidden.
|
ACE Radio Animations I'd like to suggest adding 2 animations for listening and transmitting on the radios Animation 1# Transmitting:
Animation 2# Listening:
|
|
A new ace mod for some type of earpro that functions similar to any active audio headsets, making high dB quiet and LOW dB louder. thank you guys :) |
This comment has been hidden.
This comment has been hidden.
|
ACE medical option so that medical supplies are taken from the patient instead of the player rendering aid, like in arma3. Thx! |
|
ACE Medical Would really like an additional feature to the morphine that would negate or town down the limb damage effects like slowed movement and worse weapons handling for a short period of time. |
|
ACE Medical |
|
ACE Medical Heating blankets / cooling blankets will be much more efficient at the cost of being high volume The idea is to reward moving patients around to use the environment for more efficient healing |
|
ACE Medical / Breathing |
This comment has been hidden.
This comment has been hidden.
|
Mag repacking: Add the ability to carry boxes of rounds, like seen in GREENMAG for Arma 3. You can unpack a box of rounds (max capacity of 60 rounds per box) to get individual rounds in your inventory, then you can repack your mags with those. They have the benefit of being lighter to carry than just bringing shitloads of extra mags, but the drawback is them taking longer to load (you have to wait, say, a quarter of a second per round, so repacking a standard 30rnd STANAG mag would take 7.5-8s). Additionally, you could also provide larger-capacity belts (say, 100rnd or 200rnd) for use with MG mags, that load a fair bit quicker (i.e. instead of .25s per round, maybe it takes .25s per 5 rounds to load, etc.) |
|
Long-term uncon mini-game. Something simple like Chrome Dinosaur Game. Could affect actual medical status or not. Just something for the player to do while down for extended periods with advanced medical. |
|
ACE Overheating This one might require more work but you you want to keep the unloading of the gun for MGs maybe just removing the belt instead of the entire box so you are not completely boned when having an malfunction Anyway, thank you for the amazing mod and I hope you guys consider adding/improving the mod with these ideas. |
|
ACE Beltlinking I would love to see beltlinking making a comeback from Arma3 to Arma Reforger. I feel like the ACE3 mod really enhanced MG gameplay, so I would like to inquire how feasible would it be to make a mod like this. I am sorry if this has been asked already. Thank you for your time and for the great mods that really enhance the game to another level. |
This comment was marked as duplicate.
This comment was marked as duplicate.
|
Can the default Unjam key be changed from shift+r to ctrl+r so people don't clear their firearm while sprinting? |
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
This is the exclusive thread for feature requests.
All reactions