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Description
Unity version: 2022.3.62f2
Adjust SDK version: v5.5.0
We're facing issue about logging play events from all of our games. We have several play events like PLAY_LEVEL_1, 2, ... Adjust tracked installs correctly, but somehow, for "Authorized ATT" users, Adjust stop sending further events for them.
- At first, we show ATT popup when the game starts. For users shown as "Authorized ATT", play events do not get logged.
- Then we changed to show ATT popup when user reached level 5. Still, for Authorized ATT users, play events do not get logged (even from level 1). However, we also use our custom tracking method, that pushes play event to our backend, and all these users are playing just fine.
Weird thing is this issue only happens with US users. All other countries are not affected.
From our custom tracking, these "Authorized ATT" users, some of them do not accept ATT request, but Adjust still group them into "Authorized". This might be some internal logic from Adjust side?
We tried several ways to fix this, from the begining we think it might be the issue from our code. But it does not explain why only US users are affected. We only recognize this issue from the start of November, because the number of Authorized ATT users is growing very fast since then (almost 0% in Sep, Oct; but 50% installs now).
Does Adjust team have any insight for this?