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Copy pathconfig.lua
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36 lines (30 loc) · 2.62 KB
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config = {}
-- Misc options
config.disable_prologue_snow = true -- true = disable snow from North Yankton, false = enable snow
config.disable_emitters = true -- true = disable arena wars emitters, false = enable emitters; set this to false if other scripts interact with emitters
config.peds = false -- true = peds will spawn on the island, false = no peds will spawn
config.ambient_zone = true -- true = enable ambient zones (birds, insects, etc), false = disable ambient zones
config.disable_radio = false -- true = disable car radio when on Cayo Perico, false = enable car radio on Cayo Perico
-- Map options
config.vault_entity_set = 'pink_diamond_set' -- options: 'panther_set', 'pearl_necklace_set', 'pink_diamond_set', nil (disables the entity set)
config.hangar_open = true -- true = hangar door open; false = hangar door closed
config.gate_open = true -- true = mansion gate open; false = mansion gate closed
config.underwater_gate_closed = false -- true = underwater gate closed; false = underwater gate open
config.sea_mines = false -- true = enable sea mines, false = disable sea mines
config.shark = true -- true = enable dead shark, false = disable dead shark
config.whale = true -- true = enable beached whale, false = disable beached whale
config.drug_plants = false -- true = enable drug plants, false = disable drug plants; set to false for better performance in the dock area
-- Minimap options
--[[
[*] If you use anything else than 'compact', I highly encourage you to use the Extra Map Tiles resource (link below).
It has much better performance, and has better and easier customizability options.
https://forum.cfx.re/t/release-extra-map-tiles-v2-add-extra-textured-tiles-on-the-pause-menu-map-and-minimap-new-and-revamped-version
]]
config.minimap_type = 'off' -- options: 'compact', 'scaleform', 'off'
config.dynamic_path_nodes = true -- true = dynamically enable/disable GPS path nodes when entering/exiting Cayo Perico, false = no GPS path nodes on Cayo Perico
-- true = dynamically load custom water when entering/exiting Cayo Perico, false = default water on Cayo Perico;
-- setting dynamic_water to false will not apply the Cayo Perico water textures
config.dynamic_water = true
config.dynamic_waves = true -- true = dynamically change wave intensity when entering/exiting Cayo Perico, false = default wave intensity on and off Cayo Perico
config.dynamic_waves_scaler = 1.0 -- wave scaler values when the player is not near Cayo Perico, only used if dynamic_waves is true
config.dynamic_actions_delay = 3000 -- delay in ms for updating path nodes state and wave scaler; 3000 should be perfectly fine