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Characters that have a quick double jab (such as Falcon) land a hit against SmashBot. This happens because the shielding logic sees only one hitbox for Jab #1, so it doesn't hold shield. But then the punish routine also recognizes that there aren't enough cooldown frames to punish it, if it's been spaced correctly, so no punish occurs. By the time the second jab comes out, SmashBot is in shield release, and gets hit.