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update docs
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docs/documentation/joints.md

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@@ -23,3 +23,5 @@ The multibody joints support IK target nodes. In order to use it, create a Rapie
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Now, the whole chain structure will follow the **ik_target**:
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![ik](/img/joints/ik.png)
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When setting a multibody joint, the rigidbodies need to not collide with eachother and be massless.

docs/documentation/rigidbodies.md

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@@ -11,6 +11,7 @@ Configuring rigid bodies can be difficult. This page describes some of the most
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In order to improve simulation stackability and stability in general, Rapier Extension Classes (eg. RapierRigidBody2D, ..) offer custom settings, such as:
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- **body_skin**: adds a small skin on top of the body, defualt is 0
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- **soft_ccd**: setting this to a small value of how much the object might overlap helps with reducing squishiness.
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- **massless**: sets mass to 0. Needs to be set when using multibody joints.
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## Ghost Collisions
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