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Copy pathBlockingQueue.h
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169 lines (147 loc) · 4.17 KB
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#pragma once
#include "Lockable.h"
#include <deque>
#include <utility>
namespace Utility
{
template<typename> struct MonitorMethods;
template<typename Item>
class BlockingQueue
: private Lockable
{
public:
BlockingQueue(bool stopped = false)
: queue_()
, ready_()
, stopped_(stopped) {}
~BlockingQueue() {}
void stop()
{
AUTOLOCK();
stopped_ = true;
ready_.broadcast();
}
void start()
{
AUTOLOCK();
stopped_ = false;
if ( !queue_.empty() ) { ready_.broadcast(); }
}
template<typename Action>
void restart( Action&& action )
{
stop();
action();
start();
}
bool put( Item&& item )
{
AUTOLOCK();
if ( stopped_) { return false; }
queue_.push_back( std::move(item) );
ready_.signal();
return true;
}
bool put( Item& item )
{
AUTOLOCK();
if ( stopped_) { return false; }
queue_.push_back( item );
ready_.signal();
return true;
}
template<typename Iterator>
bool batch_put( Iterator begin, Iterator end )
{
AUTOLOCK();
if ( stopped_) { return false; }
queue_.insert( queue_.end(), begin, end );
ready_.broadcast();
return true;
}
bool pop( Item& item )
{
THISLOCK(_lock);
while ( !stopped_ and queue_.empty() )
{
ready_.wait( _lock );
}
if ( stopped_ ) { return false; }
item = std::move(queue_.front());
queue_.pop_front();
return true;
}
template<typename Handler, typename... Args>
void pump( Handler&& handler, Args&&... args )
{
// while ( pop( _item ) ) { handler( _item ); }
// would delay ~Item() invocation.
while ( true )
{
Item _item;
if ( pop( _item ) ) { handler( _item, std::forward<Args>(args)... ); }
else { break; }
}
}
/**
* Helper classes for common use cases
*/
template<typename Action, typename Monitor = void>
class Worker
{
public:
Worker(BlockingQueue& queue, Action&& action, Monitor& monitor)
: queue_(&queue)
, action_(std::move(action))
, monitor_(monitor)
{}
template<typename... Args>
void operator()( Args&&... args )
{
queue_->pump( action_, std::forward<Args>(args)... );
MonitorMethods<Monitor>::signal( monitor_ );
}
private:
BlockingQueue* queue_;
Action action_;
Monitor& monitor_;
};
template<typename Action>
class Worker<Action, void>
{
public:
Worker(BlockingQueue& queue, Action&& action)
: queue_(&queue)
, action_(std::move(action))
{}
template<typename... Args>
void operator()( Args&&... args )
{
queue_->pump( action_, std::forward<Args>(args)... );
}
private:
BlockingQueue* queue_;
Action action_;
};
class Runner
{
public:
Runner(BlockingQueue& queue)
: queue_(queue)
{}
void operator() ()
{
queue_.pump( []( Item& item )
{
item();
} );
}
private:
BlockingQueue& queue_;
};
private:
std::deque<Item> queue_;
Condition ready_;
bool stopped_;
};
} // namespace Utility