77//! # Examples
88//!
99//! ```rust
10- //! use mathrc::vector:: Vector3d;
10+ //! use mathrc::Vector3d;
1111//!
1212//! let a = Vector3d::new(1.0, 2.0, 3.0);
1313//! let b = Vector3d::new(4.0, 5.0, 6.0);
1818//! ```
1919//!
2020//! ```rust
21- //! use mathrc::vector:: {Vector3d, VectorOps};
21+ //! use mathrc::{Vector3d, VectorOps};
2222//!
2323//! let v = Vector3d::new(3.0, 4.0, 0.0);
2424//!
@@ -46,7 +46,7 @@ use crate::{
4646/// # Examples
4747///
4848/// ```rust
49- /// use mathrc::vector:: Vector3d;
49+ /// use mathrc::Vector3d;
5050///
5151/// let v = Vector3d::new(1.0, 2.0, 3.0);
5252///
@@ -72,7 +72,7 @@ impl<T: Float> Vector3d<T> {
7272 /// # Examples
7373 ///
7474 /// ```rust
75- /// use mathrc::vector:: Vector3d;
75+ /// use mathrc::Vector3d;
7676 ///
7777 /// let v = Vector3d::new(1.0, 2.0, 3.0);
7878 ///
@@ -87,7 +87,7 @@ impl<T: Float> Vector3d<T> {
8787 /// # Examples
8888 ///
8989 /// ```rust
90- /// use mathrc::vector:: Vector3d;
90+ /// use mathrc::Vector3d;
9191 ///
9292 /// let v = Vector3d::new(1.0, 2.0, 3.0);
9393 /// let vec = v.to_vec();
@@ -105,7 +105,7 @@ impl<T: Float> Vector3d<T> {
105105 /// # Examples
106106 ///
107107 /// ```rust
108- /// use mathrc::vector:: Vector3d;
108+ /// use mathrc::Vector3d;
109109 ///
110110 /// let a = Vector3d::new(1.0, 0.0, 0.0);
111111 /// let b = Vector3d::new(0.0, 1.0, 0.0);
@@ -133,7 +133,7 @@ where
133133 /// # Examples
134134 ///
135135 /// ```rust
136- /// use mathrc::vector:: {Vector3d, VectorOps};
136+ /// use mathrc::{Vector3d, VectorOps};
137137 ///
138138 /// let a = Vector3d::new(1.0, 2.0, 3.0);
139139 /// let b = Vector3d::new(4.0, 5.0, 6.0);
@@ -149,7 +149,7 @@ where
149149 /// # Examples
150150 ///
151151 /// ```rust
152- /// use mathrc::vector:: {Vector3d, VectorOps};
152+ /// use mathrc::{Vector3d, VectorOps};
153153 ///
154154 /// let v = Vector3d::new(1.0, 2.0, 2.0);
155155 ///
@@ -168,7 +168,7 @@ where
168168 /// # Examples
169169 ///
170170 /// ```rust
171- /// use mathrc::vector:: {Vector3d, VectorOps};
171+ /// use mathrc::{Vector3d, VectorOps};
172172 ///
173173 /// let v = Vector3d::new(3.0, 4.0, 0.0);
174174 /// let n = v.normalize().unwrap();
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