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Description
Issue to track changes needed to support the final 2e rules.
Must haves
-
Class Feature,Mental Defense,Physical Defenseincrementals. @LegoFed3 - Restore max hp incremental in place of extra recovery size. @LegoFed3
- Update conditions @LegoFed3
- Update recovery dialog to reflect 2e updated potion bonuses and caps, conditional on 2e setting being on @LegoFed3
- Track triggering of
/Desperaterecharges, must only trigger once per full heal up, reset on that @LegoFed3 - Handle zenith
tierMult@LegoFed3 - Add new character flag for paladin's
Blessing of Heavenans support its defense calcualtion @LegoFed3- Edge case: both this and mental phenomenon - take best of Int and Cha instead of Dex?
- Implement new
Bravadoresource for 2e rogue, adjust stat-setter to set it instead of momentum, make it reset on rests @LegoFed3 - Adjust
Grim Determinationthreshold for increased bonus, and expose its value as a shorthand @LegoFed3 -
RemoveDeprecate combat rhythm and add support for the Fighter's momentum(ideally as a separate resource from the rogue's)@LegoFed3 - Remove
Undauntedfrom theImplacableflag name @LegoFed3 - Remove custom resources to track bard talent usages from the 2e bard (they're just tracked individually now) @LegoFed3
- Adjust base stats: ranger 13 AC and d6 rec, cleric 11 AC, sorcerer d6 2h wpn, bard d6 rec @LegoFed3
- Adjust epic weapon and recovery bonus down to +5/10/15 @LegoFed3
Should haves
- Add more than 5 skulls (forgeborns might need 6, sorcerers might need 7) for PCs if 2e is enabled, ideally shading the extras differently somehow to distinguish them. Extra skulls #563 or Max skulls as a character setting #564 @ben
- Support secondary monster roles (archer, etc.) Dual roles and types #567 @ben
- Actually, most monster with dual types could as well be implemented as two separate actors, it's more of a printed book thing.
- Unfortunately not all can, so this is still required.
- While at it, consider adding secondary monster types (humanoid, etc.) as well.
- Add third 'X' state (used up for the arc) to Icon connections to support the variant rules. 2e: Jonathan's icon rolling method #559 and Icon-rolling dialog #561
- Ideally we also want a way to roll specific dies in a multi-die connection, or at least exclude 'X' dies from the roll. Probably needs a setting to change the behavior of icon rolls to JT's version.
- Rename
TraitstoSpecialson the npc sheet, and possibly update the related item's localization to reflect the correct name. @asacolips - Support max hp increases (via AE?) and related current hp updates. Or at least get feature/extraHp #473 merged. @LegoFed3
- Automate fighter's momentum (gain on turn end, overrides attack rolls with
2d20khlike rhythm does) @LegoFed3 - Triple-damage crit flag for ongoing damage @LegoFed3
- Support quick initiative modifiers for ambush rules Optional bonuses to initiative #562 @ben
- Make the roll initiative button on the sheet go through a dialog with -10 -5 +0 +5 +10 +15 options?
Nice to haves
- 2e-compliant styling for feats, based on tier and tied to the 2e setting. @asacolips
- Probably need to alter code to use 2e and tier specific CSS classes if 2e setting enabled, and to define those classes
- Button to roll all Icon connections at once, and either another to reset them or a setting to clear them on full heal up. Icon-rolling dialog #561 @ben + @LegoFed3
- If it can rely on an actor method, it'd also solve an old issue iirc
- Disable / visually distinguish incrementals that should not be available (by RAW) at 10th level
- Some mean to track higher level power additions usage
- "End of combat round after this one" duration
- Support conditional AEs (e.g. active when staggered)
- Replace alt modifier for powers (+1 level) with a dialog allowing to configure stuff, like +/-1 level at least.
2e Content Support
- Song of self macro [2e] Song of Self and the defense bonus #572 @ben
- Run
enchanceHTMLin the power importer - Fix vue power preview
- Daily -> Arc if 2e
- Display crit modifier field
- Support targeting lower of multiple defenses
- Macros for Great Dragon Incarnation and (Dragon's) Golden Shield
- Reference dragon tricks monster action entry in Great Dragon
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