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[FEATURE] 2e Final Rules #556

@LegoFed3

Description

@LegoFed3

Issue to track changes needed to support the final 2e rules.

Must haves

  • Class Feature, Mental Defense, Physical Defense incrementals. @LegoFed3
  • Restore max hp incremental in place of extra recovery size. @LegoFed3
  • Update conditions @LegoFed3
  • Update recovery dialog to reflect 2e updated potion bonuses and caps, conditional on 2e setting being on @LegoFed3
  • Track triggering of /Desperate recharges, must only trigger once per full heal up, reset on that @LegoFed3
  • Handle zenith tierMult @LegoFed3
  • Add new character flag for paladin's Blessing of Heaven ans support its defense calcualtion @LegoFed3
    • Edge case: both this and mental phenomenon - take best of Int and Cha instead of Dex?
  • Implement new Bravado resource for 2e rogue, adjust stat-setter to set it instead of momentum, make it reset on rests @LegoFed3
  • Adjust Grim Determination threshold for increased bonus, and expose its value as a shorthand @LegoFed3
  • RemoveDeprecate combat rhythm and add support for the Fighter's momentum (ideally as a separate resource from the rogue's) @LegoFed3
  • Remove Undaunted from the Implacable flag name @LegoFed3
  • Remove custom resources to track bard talent usages from the 2e bard (they're just tracked individually now) @LegoFed3
  • Adjust base stats: ranger 13 AC and d6 rec, cleric 11 AC, sorcerer d6 2h wpn, bard d6 rec @LegoFed3
  • Adjust epic weapon and recovery bonus down to +5/10/15 @LegoFed3

Should haves

  • Add more than 5 skulls (forgeborns might need 6, sorcerers might need 7) for PCs if 2e is enabled, ideally shading the extras differently somehow to distinguish them. Extra skulls #563 or Max skulls as a character setting #564 @ben
  • Support secondary monster roles (archer, etc.) Dual roles and types #567 @ben
    • Actually, most monster with dual types could as well be implemented as two separate actors, it's more of a printed book thing.
    • Unfortunately not all can, so this is still required.
    • While at it, consider adding secondary monster types (humanoid, etc.) as well.
  • Add third 'X' state (used up for the arc) to Icon connections to support the variant rules. 2e: Jonathan's icon rolling method #559 and Icon-rolling dialog #561
    • Ideally we also want a way to roll specific dies in a multi-die connection, or at least exclude 'X' dies from the roll. Probably needs a setting to change the behavior of icon rolls to JT's version.
  • Rename Traits to Specials on the npc sheet, and possibly update the related item's localization to reflect the correct name. @asacolips
  • Support max hp increases (via AE?) and related current hp updates. Or at least get feature/extraHp #473 merged. @LegoFed3
  • Automate fighter's momentum (gain on turn end, overrides attack rolls with 2d20kh like rhythm does) @LegoFed3
  • Triple-damage crit flag for ongoing damage @LegoFed3
  • Support quick initiative modifiers for ambush rules Optional bonuses to initiative #562 @ben
    • Make the roll initiative button on the sheet go through a dialog with -10 -5 +0 +5 +10 +15 options?

Nice to haves

  • 2e-compliant styling for feats, based on tier and tied to the 2e setting. @asacolips
    • Probably need to alter code to use 2e and tier specific CSS classes if 2e setting enabled, and to define those classes
  • Button to roll all Icon connections at once, and either another to reset them or a setting to clear them on full heal up. Icon-rolling dialog #561 @ben + @LegoFed3
    • If it can rely on an actor method, it'd also solve an old issue iirc
  • Disable / visually distinguish incrementals that should not be available (by RAW) at 10th level
  • Some mean to track higher level power additions usage
  • "End of combat round after this one" duration
  • Support conditional AEs (e.g. active when staggered)
  • Replace alt modifier for powers (+1 level) with a dialog allowing to configure stuff, like +/-1 level at least.

2e Content Support

  • Song of self macro [2e] Song of Self and the defense bonus #572 @ben
  • Run enchanceHTML in the power importer
  • Fix vue power preview
    • Daily -> Arc if 2e
    • Display crit modifier field
  • Support targeting lower of multiple defenses
  • Macros for Great Dragon Incarnation and (Dragon's) Golden Shield
  • Reference dragon tricks monster action entry in Great Dragon

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