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fix: improve recent file loading with cancellation token and activity… #2694

fix: improve recent file loading with cancellation token and activity…

fix: improve recent file loading with cancellation token and activity… #2694

Triggered via push February 26, 2026 18:16
Status Success
Total duration 3m 3s
Artifacts 1

dotnet.yml

on: push
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10 warnings
build
Non-nullable field '_script' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_fragmentShader' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_script' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L193
Possible null reference argument for parameter 'depthTexture' in 'IFramebuffer3D IGraphicsContext.CreateFramebuffer3D(IRenderPass3D renderPass, IReadOnlyList<ITexture2D> colorTextures, ITexture2D depthTexture)'.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L192
Possible null reference assignment.
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L22
Non-nullable property 'IENDChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L12
Non-nullable property 'IHDRChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Engine/AnimatableProperty.cs#L25
Non-nullable field '_name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Beutl.Engine/Graphics3D/Scene3D.cs#L121
Partial method declarations 'void Resource.PostUpdate(Scene3D obj, RenderContext context)' and 'void Resource.PostUpdate(Scene3D _, RenderContext context)' have signature differences.

Artifacts

Produced during runtime
Name Size Digest
Coverage Expired
4.55 MB
sha256:739310a8df62af0e08293bebf9d22e3468e03d6a5c12837ca50b2b8e5a72d945