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feat: add CreateRenderNode method to Resource and update FilterEffect… #2761

feat: add CreateRenderNode method to Resource and update FilterEffect…

feat: add CreateRenderNode method to Resource and update FilterEffect… #2761

Triggered via push March 8, 2026 09:34
Status Success
Total duration 3m 2s
Artifacts 1

dotnet.yml

on: push
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10 warnings
build
Non-nullable field '_greenCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_redCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_masterCurve' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_script' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build
Non-nullable field '_script' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L22
Non-nullable property 'IENDChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Media/Decoding/APNG/Frame.cs#L12
Non-nullable property 'IHDRChunk' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L193
Possible null reference argument for parameter 'depthTexture' in 'IFramebuffer3D IGraphicsContext.CreateFramebuffer3D(IRenderPass3D renderPass, IReadOnlyList<ITexture2D> colorTextures, ITexture2D depthTexture)'.
build: src/Beutl.Engine/Graphics3D/Nodes/PointShadowPass.cs#L192
Possible null reference assignment.
build: src/Beutl.Engine/Engine/AnimatableProperty.cs#L24
Non-nullable field '_name' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.

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sha256:0eafcc81673244980f0a74c2e46784bedc765a403fe023f82f986d63f5417e9e