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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixes
Description
spec_v2
migration tracking issue
This issue tracks the migration of bevy's rendering crates from the SpecializedXPipeline
traits to those added the PR linked above.
High-level items
- Figure out patterns
- Bikeshed/review first migration PR,
spec_v2
: Bloom #19966 - Address structural comments in followup
- Bikeshed/review first migration PR,
- Migrate misc. specializer impls
- Migrate materials
- Deprecate (remove?)
SpecializedXPipeline
Per-crate checklist
bevy_core_pipeline
- Auto Exposure
spec_v2
: Auto Exposure #20125 - Blit
spec_v2
: Blit #20117 - Bloom
spec_v2
: Bloom #19966 - Depth of Field
- Depth Downsampling
- Motion Blur
- Post Processing
- Skybox
- Tonemapping
bevy_anti_aliasing
- Contrast Adaptive Sharpening
- FXAA
- SMAA
- TAA
bevy_gizmos
- Line Gizmos
bevy_pbr
- Atmospherics
- Deferred Lighting
- Prepass
- GPU Mesh Preprocessing
- Screen Space Ambient Occlusion
- Materials
bevy_sprite
- Material 2D
- Sprite
bevy_ui_render
- Box Shadow
- Gradient
- Node
- UI Material
- Texture Slice
Examples
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custom_gltf_vertex_attribute
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mesh2d_manual
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custom_shader_instancing
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shader_defs
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shader_material_wesl
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custom_vertex_attribute
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specialized_mesh_pipeline
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custom_render_phase
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lines
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manual_material
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A-RenderingDrawing game state to the screenDrawing game state to the screenC-Tracking-IssueAn issue that collects information about a broad development initiativeAn issue that collects information about a broad development initiativeD-ModestA "normal" level of difficulty; suitable for simple features or challenging fixesA "normal" level of difficulty; suitable for simple features or challenging fixes