diff --git a/Cargo.toml b/Cargo.toml index 0b64a82ed330a..c7a03998db982 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -407,9 +407,6 @@ vorbis = ["bevy_internal/vorbis"] # WAV audio format support wav = ["bevy_internal/wav"] -# MP3 audio format support (through minimp3) -minimp3 = ["bevy_internal/minimp3"] - # AAC audio format support (through symphonia) symphonia-aac = ["bevy_internal/symphonia-aac"] diff --git a/crates/bevy_audio/Cargo.toml b/crates/bevy_audio/Cargo.toml index 8beba77c0dfa7..d8a72c1a7b38f 100644 --- a/crates/bevy_audio/Cargo.toml +++ b/crates/bevy_audio/Cargo.toml @@ -47,7 +47,6 @@ mp3 = ["rodio/mp3"] flac = ["rodio/flac"] wav = ["rodio/wav"] vorbis = ["rodio/vorbis"] -minimp3 = ["rodio/minimp3"] symphonia-aac = ["rodio/symphonia-aac"] symphonia-all = ["rodio/symphonia-all"] symphonia-flac = ["rodio/symphonia-flac"] diff --git a/crates/bevy_internal/Cargo.toml b/crates/bevy_internal/Cargo.toml index e591803751f7d..5f2bddb602a1e 100644 --- a/crates/bevy_internal/Cargo.toml +++ b/crates/bevy_internal/Cargo.toml @@ -78,7 +78,6 @@ flac = ["bevy_audio/flac"] mp3 = ["bevy_audio/mp3"] vorbis = ["bevy_audio/vorbis"] wav = ["bevy_audio/wav"] -minimp3 = ["bevy_audio/minimp3"] symphonia-aac = ["bevy_audio/symphonia-aac"] symphonia-all = ["bevy_audio/symphonia-all"] symphonia-flac = ["bevy_audio/symphonia-flac"] diff --git a/docs/cargo_features.md b/docs/cargo_features.md index 120c461efe378..96edd47522c1c 100644 --- a/docs/cargo_features.md +++ b/docs/cargo_features.md @@ -98,7 +98,6 @@ The default feature set enables most of the expected features of a game engine, |libm|Uses the `libm` maths library instead of the one provided in `std` and `core`.| |meshlet|Enables the meshlet renderer for dense high-poly scenes (experimental)| |meshlet_processor|Enables processing meshes into meshlet meshes for bevy_pbr| -|minimp3|MP3 audio format support (through minimp3)| |mp3|MP3 audio format support| |pbr_anisotropy_texture|Enable support for anisotropy texture in the `StandardMaterial`, at the risk of blowing past the global, per-shader texture limit on older/lower-end GPUs| |pbr_clustered_decals|Enable support for Clustered Decals|