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Suggestions from Discord #1

@blaumeise20

Description

@blaumeise20

Jell Machine suggestions

General

Confirmed:

  • Rewind
    Store a few (like about 10) ticks
  • Circle fill tool
  • "looped" mode
    cells that go out of the grid come in at the other side

Cells

  • 3-way generator
    A generator that generates in three directions
  • Invincible cell
  • Mirror cell
  • Cell that can only be pushed with movers
  • Magnet cell
    wat it doing?
  • Telekinesis Mover
  • Jell Cell
    Turn any cell nearby into jell cells
  • Level 2 enemy / hard enemy
    Takes two hits to break
  • a magnet cell that has a north and a south pole. Opposite poles attract same poles repel (distance of 1 tile for both)
    also if a magnet is pushed and it has a magnet connected to it it pulls the other magnet with it
  • 0 level Trash
    Breaks after a specific amount of trashed cells
  • Trash Cell that can be pushed onto cells to delete them
  • Probe cell
    disables cells next to it
  • Virus Cell
    infects other cells which carry the infection if a cell is 1 block away. After 5 rounds the cell will deactivate because of the virus
  • Regenerator cell
    regenerates near deactivated cell, including probe-disabled cells. Cant be infected
  • Boom Transmitter
    Transmits boom to any cell in a 10 block radius and then is disabled. HMMMMMMM???
  • Spring cell
    if a thing moves into it it launches that thing 5 blocks away
  • Soup Cell
    gives cells around it 2x power i.e. mover moves 2x faster generator generates twice and line vibes around twice
  • Fish Cell
    slaps a cell right next to it so it goes 2 blocks in the opposite direction
  • Link Cell
    links to a cell right next to it. if the link cell / linked cell gets moved(not applicable if the cell normally moves) the other moves too. same as trashed or exploded
  • TNT Cell
    when its moved into it creates a 3-radius explosion (its a type of enemy too)
  • Tick Cell
    every 3rd subtick it changes state from movable to immovable to passthrough

Confirmed:

  • Sticky cell
  • Flipper cell
  • Electricity
  • 180° rotator
  • One way trash
  • Invisible mover cell
    invisible while simulation running and can only be shown when enabling an option
  • Rick Cell
    plays rick roll every time the level is run
  • Bot cell
    pathfinds to closest enemy

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