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luwenyiclaude
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fix(vs): 修复 CollisionSystem isMultiplayer 未传入 ResolvePlayersVsGems
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
1 parent 2c3435b commit 88984b2

1 file changed

Lines changed: 2 additions & 2 deletions

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  • Untiy/Assets/Samples/BoomNetwork/0.1.0/VampireSurvivors/Scripts/Simulation

Untiy/Assets/Samples/BoomNetwork/0.1.0/VampireSurvivors/Scripts/Simulation/CollisionSystem.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ public static void Resolve(GameState state, bool isMultiplayer = true)
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ResolveFireTrailVsEnemies(state);
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ResolveEnemiesVsPlayers(state);
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ResolveBoneShardsVsPlayers(state);
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ResolvePlayersVsGems(state);
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ResolvePlayersVsGems(state, isMultiplayer);
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TickRevivalTotems(state);
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}
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@@ -354,7 +354,7 @@ public static void AttractGems(GameState state)
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}
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}
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static void ResolvePlayersVsGems(GameState state)
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static void ResolvePlayersVsGems(GameState state, bool isMultiplayer)
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{
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long rSq = (long)GameState.XpPickupRadius.Raw * GameState.XpPickupRadius.Raw;
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for (int p = 0; p < GameState.MaxPlayers; p++)

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