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It seems important to revisit the Random module and provide a way to call random functions in a more predictable way. While packages such as prng exist in the Mops ecosystem, I think it makes sense to include an async equivalent of Random.Finite which implicitly handles the case of running out of entropy.
This discussion was converted from issue #10 on January 06, 2025 18:17.
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It seems important to revisit the
Randommodule and provide a way to call random functions in a more predictable way. While packages such asprngexist in the Mops ecosystem, I think it makes sense to include an async equivalent ofRandom.Finitewhich implicitly handles the case of running out of entropy.Beta Was this translation helpful? Give feedback.
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