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Copy pathcache-tables.sql.txt
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660 lines (636 loc) · 23.7 KB
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-- The purpose of this file is to reduce the processing time of queries for end users: rather than calculating average values at runtime, we cache them during export.
-- To update the cache, simply run this file as an SQL query against the replays database.
DROP TABLE IF EXISTS _cached_HoF_GWB;
DROP TABLE IF EXISTS _cached_HoF_DSL;
DROP TABLE IF EXISTS _cached_HoF_PCG;
DROP TABLE IF EXISTS _cached_HoF_TTSIG;
DROP TABLE IF EXISTS _cached_HoF_GRR;
DROP TABLE IF EXISTS _cached_HoF_STRR;
DROP TABLE IF EXISTS _cached_BA_BW;
DROP TABLE IF EXISTS _cached_BA_AToBA;
DROP TABLE IF EXISTS _cached_BA_MedToBA;
DROP TABLE IF EXISTS _cached_BA_MinToBA;
DROP TABLE IF EXISTS _cached_BA_NToBA;
DROP TABLE IF EXISTS _cached_PA_PW;
DROP TABLE IF EXISTS _cached_PA_AToPA;
DROP TABLE IF EXISTS _cached_PA_MedToPA;
DROP TABLE IF EXISTS _cached_PA_MinToPA;
DROP TABLE IF EXISTS _cached_PA_NToPA;
DROP TABLE IF EXISTS _cached_TR_AToTR;
DROP TABLE IF EXISTS _cached_TR_MedToTR;
DROP TABLE IF EXISTS _cached_TR_MinToTR;
DROP TABLE IF EXISTS _cached_TR_NToTR;
DROP TABLE IF EXISTS _cached_WC_WW;
DROP TABLE IF EXISTS _cached_WC_AToWC;
DROP TABLE IF EXISTS _cached_WC_MedToWC;
DROP TABLE IF EXISTS _cached_WC_MinToWC;
DROP TABLE IF EXISTS _cached_WC_NToWC;
DROP TABLE IF EXISTS _cached_CSR_CSC;
DROP TABLE IF EXISTS _cached_CSR_CSL;
DROP TABLE IF EXISTS _cached_CSR_TCSD;
DROP TABLE IF EXISTS _cached_CSR_TCSR;
DROP TABLE IF EXISTS _cached_CSR_QM;
-- Hall of Fame: Greatest Wonder Builders
CREATE TABLE _cached_HoF_GWB AS SELECT * FROM (
SELECT DISTINCT T1.Player, IFNULL(T2.Wonders, 0) AS Wonders, Games FROM Games AS T1
LEFT JOIN (
SELECT Games.Player AS Player, COUNT(*) AS Wonders FROM ReplayEvents
JOIN BuildingKeys ON BuildingKeys.BuildingID = Num2
JOIN GameSeeds ON GameSeeds.GameSeed = ReplayEvents.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = ReplayEvents.PlayerID
WHERE ReplayEvents.ReplayEventType = 78 AND TypeID = 2
GROUP BY Games.Player
) AS T2 ON T1.Player = T2.Player
LEFT JOIN (
SELECT COUNT(*) AS Games, Player FROM Games GROUP BY Player
) AS T3 ON T3.Player = T1.Player
ORDER BY IFNULL(Wonders, 0) DESC
LIMIT 15
);
-- Hall of Fame: Demographics Screen Lovers
CREATE TABLE _cached_HoF_DSL AS SELECT * FROM (
SELECT Player, IFNULL(F9, 0) AS 'Times F9 Pressed', IFNULL(Games,0) AS Games FROM (
SELECT *, Count(*) AS Games FROM (SELECT Games.Player FROM Games) AS T1
LEFT JOIN (
SELECT Player, SUM(F9) AS F9 FROM (
SELECT Games.GameID, Games.Player, sum(ReplayDataSetsChanges.Value) AS F9
FROM ReplayDataSetsChanges
JOIN ReplayDataSetKeys ON ReplayDataSetKeys.ReplayDataSetID = ReplayDataSetsChanges.ReplayDataSetID
JOIN GameSeeds ON GameSeeds.GameSeed = ReplayDataSetsChanges.GameSeed
JOIN Games ON Games.PlayerID = ReplayDataSetsChanges.PlayerID AND Games.GameID = GameSeeds.GameID
WHERE ReplayDataSetsChanges.ReplayDataSetID = 68 AND ReplayDataSetsChanges.Value > 0
GROUP BY Games.Player
)
GROUP BY Player
) AS T2 ON T1.Player = T2.Player
LEFT JOIN (
SELECT COUNT(*) AS Games, Player FROM Games GROUP BY Player
) AS T3 ON T3.Player = T1.Player
GROUP BY T1.Player
)
ORDER BY IFNULL(F9, 0) DESC
LIMIT 15
);
-- Hall of Fame: Prominent City Governors
CREATE TABLE _cached_HoF_PCG AS SELECT * FROM (
SELECT Player, IFNULL(CS, 0) AS 'Times Entered City', IFNULL(Games,0) AS Games FROM (
SELECT *, Count(*) AS Games FROM (SELECT Games.Player FROM Games) AS T1
LEFT JOIN (
SELECT Player, SUM(CS) AS CS FROM (
SELECT Games.GameID, Games.Player, sum(ReplayDataSetsChanges.Value) AS CS
FROM ReplayDataSetsChanges
JOIN ReplayDataSetKeys ON ReplayDataSetKeys.ReplayDataSetID = ReplayDataSetsChanges.ReplayDataSetID
JOIN GameSeeds ON GameSeeds.GameSeed = ReplayDataSetsChanges.GameSeed
JOIN Games ON Games.PlayerID = ReplayDataSetsChanges.PlayerID AND Games.GameID = GameSeeds.GameID
WHERE ReplayDataSetsChanges.ReplayDataSetID = 79 AND ReplayDataSetsChanges.Value > 0
GROUP BY Games.Player
)
GROUP BY Player
) AS T2 ON T1.Player = T2.Player
LEFT JOIN (
SELECT COUNT(*) AS Games, Player FROM Games GROUP BY Player
) AS T3 ON T3.Player = T1.Player
GROUP BY T1.Player
)
ORDER BY IFNULL(CS, 0) DESC
LIMIT 15
);
-- Hall of Fame: Total Turns spent In-Game
CREATE TABLE _cached_HoF_TTSIG AS SELECT * FROM (
SELECT Games.Player AS Player, IFNULL(SUM(IFNULL(PlayerQuitTurn, EndTurn)), 0) AS Turns, COUNT(*) AS Games
FROM Games
LEFT JOIN GameSeeds ON GameSeeds.GameID = Games.GameID
GROUP BY Games.Player
ORDER BY SUM(IFNULL(PlayerQuitTurn, EndTurn)) DESC
LIMIT 15
);
DROP TABLE IF EXISTS T2;
CREATE TEMPORARY TABLE T2 AS
SELECT *,
SUM(Value) OVER (PARTITION BY DataSetID, GameSeed, PlayerID ORDER BY Turn) AS rsum
FROM ReplayDataSetsChanges
JOIN GameSeeds USING(GameSeed)
JOIN Games USING(GameID, PlayerID)
JOIN ReplayDataSetKeys USING(ReplayDataSetID)
WHERE Turn <= IFNULL(PlayerQuitTurn, EndTurn)
;
-- Hall of Fame: Global Replay Records
CREATE TABLE _cached_HoF_GRR AS SELECT * FROM (
SELECT ReplayDataSetKey AS "Replay Category",
MAX(rsum)||' ('||Player||', Game #'||GameID||', Turn '||Turn||')' AS "Highest Value ever recorded"
FROM T2
GROUP BY ReplayDataSetID
);
-- Hall of Fame: Single Turn Replay Records
CREATE TABLE _cached_HoF_STRR AS SELECT * FROM (
SELECT ReplayDataSetKey AS "Replay Category",
MAX(Value)||' ('||Player||', Game #'||GameID||', Turn '||Turn||')' AS "Max Change per Turn"
FROM T2
GROUP BY ReplayDataSetID
);
DROP TABLE IF EXISTS T2;
CREATE TEMPORARY TABLE T2 AS SELECT * FROM (
SELECT *,
ROW_NUMBER() OVER (PARTITION BY Value ORDER BY Turn) AS Rnk,
COUNT(*) OVER (PARTITION BY BeliefID) AS Cnt
FROM (
SELECT *, Num1 AS Value FROM ReplayEvents
WHERE ReplayEventType = 17
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num4 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num5 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 19
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 19
) AS T1
JOIN BeliefKeys ON BeliefID = Value
JOIN BeliefTypes ON BeliefTypes.TypeID = BeliefKeys.TypeID
JOIN GameSeeds ON GameSeeds.GameSeed = T1.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = T1.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = T1.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
);
-- Belief Adoption: Belief Winrate
CREATE TABLE _cached_BA_BW AS SELECT * FROM (
WITH tmp AS (
SELECT COUNT(*) AS ngames
FROM GameSeeds
WHERE GameSeed NOT NULL
), tmp2 AS (
SELECT * FROM (
SELECT value as BeliefID, COUNT(*) as ngames2 FROM (
SELECT *, Num1 AS Value FROM ReplayEvents
WHERE ReplayEventType = 17
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num4 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num5 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 19
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 19
)
where value <> -1
group BY value
))
SELECT belieftype, BeliefKey AS Belief, IFNULL(ROUND(COUNT(*)*100.0/ngames2, 2), 0)||'%' AS 'Winrate (Belief adopted Games only)',
IFNULL(ROUND(COUNT(*)*100.0/ngames, 2), 0)||'%' AS 'Winrate (All Games)', count(*) as Victories, ngames2 as Picks
FROM BeliefKeys
LEFT JOIN (SELECT value as BeliefID, gameseed, playerid FROM (
SELECT *, Num1 AS Value FROM ReplayEvents
WHERE ReplayEventType = 17
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num4 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num5 FROM ReplayEvents
WHERE ReplayEventType = 18
UNION
SELECT *, Num2 FROM ReplayEvents
WHERE ReplayEventType = 19
UNION
SELECT *, Num3 FROM ReplayEvents
WHERE ReplayEventType = 19
)
where value <> -1
) using(BeliefID)
JOIN GameSeeds using(gameseed)
JOIN Games using(gameid, playerid)
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = Games.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
join belieftypes using(typeid)
JOIN tmp
JOIN tmp2 USING(beliefid)
WHERE Standing = 1
GROUP BY beliefID
ORDER BY typeid, ROUND(COUNT(*)*100.0/ngames2, 2) DESC
);
-- Belief Adoption: Average Turn of Belief Adoption
CREATE TABLE _cached_BA_AToBA AS SELECT * FROM (
SELECT BeliefType AS "Belief Type", BeliefKey AS "Belief",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T2
GROUP BY BeliefID
ORDER BY "Average Turn"
);
-- Belief Adoption: Median Turn of Belief Adoption
CREATE TABLE _cached_BA_MedToBA AS SELECT * FROM (
SELECT BeliefType AS "Belief Type", BeliefKey AS "Belief",
Median AS "Median Turn"
FROM T2
JOIN (
SELECT BeliefID AS BID, Turn AS Median
FROM T2
WHERE T2.Rnk = T2.Cnt / 2 + 1
) AS T3 ON T3.BID = BeliefID
GROUP BY BeliefID
ORDER BY "Median Turn"
);
-- Belief Adoption: Minimum Turn of Belief Adoption
CREATE TABLE _cached_BA_MinToBA AS SELECT * FROM (
SELECT BeliefType AS "Belief Type", BeliefKey AS "Belief",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T2
GROUP BY BeliefID
ORDER BY MIN(Turn)
);
-- Belief Adoption: Number of Times of Belief Adoption
CREATE TABLE _cached_BA_NToBA AS SELECT * FROM (
SELECT BeliefTypes.BeliefType AS "Belief Type", ifnull("Belief", BeliefKeys.BeliefKey) AS "Belief", ifnull("Total Times Adopted", 0) AS "Total Times Adopted" FROM (
SELECT BeliefKey AS "Belief",
COUNT(*) AS "Total Times Adopted"
FROM T2
GROUP BY BeliefID
ORDER BY COUNT(*) DESC
)
RIGHT OUTER JOIN BeliefKeys ON BeliefKeys.BeliefKey = "Belief"
JOIN BeliefTypes ON BeliefTypes.TypeID = BeliefKeys.TypeID
);
DROP TABLE IF EXISTS T2;
DROP TABLE IF EXISTS T3;
DROP TABLE IF EXISTS T4;
CREATE TEMPORARY TABLE T2 AS SELECT * FROM (
SELECT *,
ROW_NUMBER() OVER (PARTITION BY Value ORDER BY Turn) AS Rnk,
COUNT(*) OVER (PARTITION BY PolicyID) AS Cnt
FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 61
) AS T1
JOIN PolicyKeys ON PolicyID = Value
JOIN PolicyBranches ON PolicyBranches.BranchID = PolicyKeys.BranchID
JOIN GameSeeds ON GameSeeds.GameSeed = T1.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = T1.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = T1.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
);
CREATE TEMPORARY TABLE T3 AS SELECT * FROM (
SELECT *,
ROW_NUMBER() OVER (PARTITION BY Value ORDER BY Turn) AS Rnk,
COUNT(*) OVER (PARTITION BY BranchID) AS Cnt
FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 75
) AS T1
JOIN PolicyBranches ON BranchID = Value
JOIN GameSeeds ON GameSeeds.GameSeed = T1.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = T1.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = T1.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
);
CREATE TEMPORARY TABLE T4 AS SELECT * FROM (
SELECT *
FROM (
SELECT *, COUNT(Num2) AS "Cnt_2", MAX(Turn)
FROM T2
GROUP BY GameSeed, PlayerID, BranchID
)
WHERE Cnt_2 = 5 AND BranchID < 9
);
-- Policy Adoption: Policy Winrate
CREATE TABLE _cached_PA_PW AS SELECT * FROM (
WITH tmp AS (
SELECT * FROM (
SELECT value as PolicyID, COUNT(*) as ngames2 FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 61
)
where value <> -1
group BY value
))
SELECT PolicyBranch AS Branch, PolicyKey AS Policy, IFNULL(ROUND(COUNT(*)*100.0/ngames2, 2), 0)||'%' AS 'Winrate',
count(*) as Victories, ngames2 as Picks
FROM PolicyKeys
LEFT JOIN (SELECT value as PolicyID, gameseed, playerid FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 61
)
where value <> -1
) using(PolicyID)
JOIN GameSeeds using(gameseed)
JOIN Games using(gameid, playerid)
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = Games.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
join PolicyBranches using(BranchID)
JOIN tmp USING(PolicyID)
WHERE Standing = 1
GROUP BY PolicyID
ORDER BY BranchID, ROUND(COUNT(*)*100.0/ngames2, 2) DESC
);
-- Policy Adoption: Average Turn of Policy Adoption
CREATE TABLE _cached_PA_AToPA AS SELECT * FROM (
SELECT "Policy Branch", "Policy", "Average Turn"
FROM (
SELECT BranchID, PolicyID, PolicyBranch AS "Policy Branch", PolicyKey AS "Policy",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T2
GROUP BY PolicyID
UNION
SELECT BranchID, -1 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch AS "Policy",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T3
GROUP BY BranchID
UNION
SELECT BranchID, 111 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch||' Finisher' AS "Policy",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T4
GROUP BY BranchID
ORDER BY BranchID
)
);
-- Policy Adoption: Median Turn of Policy Adoption
CREATE TABLE _cached_PA_MedToPA AS SELECT * FROM (
SELECT "Policy Branch", "Policy", "Median Turn"
FROM (
SELECT BranchID, PolicyID, PolicyBranch AS "Policy Branch", PolicyKey AS "Policy",
Median AS "Median Turn"
FROM T2
JOIN (
SELECT PolicyID AS PID, Turn AS Median
FROM T2
WHERE T2.Rnk = T2.Cnt / 2 + 1
) AS T5 ON T5.PID = PolicyID
GROUP BY PolicyID
UNION
SELECT BranchID, -1 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch AS "Policy",
Median AS "Median Turn"
FROM T3
JOIN (
SELECT BranchID AS PID, Turn AS Median
FROM T3
WHERE T3.Rnk = T3.Cnt / 2 + 1
) AS T5 ON T5.PID = BranchID
GROUP BY BranchID
UNION
SELECT BranchID, 111 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch||' Finisher' AS "Policy",
Median AS "Median Turn"
FROM T4
JOIN (
SELECT BranchID AS PID, Turn AS Median
FROM T4
WHERE T4.Rnk = T4.Cnt / 2 + 1
) AS T5 ON T5.PID = BranchID
GROUP BY BranchID
ORDER BY BranchID
)
);
-- Policy Adoption: Minimum Turn of Policy Adoption
CREATE TABLE _cached_PA_MinToPA AS SELECT * FROM (
SELECT "Policy Branch", "Policy", "Minimum Turn"
FROM (
SELECT BranchID, PolicyID, PolicyBranch AS "Policy Branch", PolicyKey AS "Policy",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T2
GROUP BY PolicyID
UNION
SELECT BranchID, -1 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch AS "Policy",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T3
GROUP BY BranchID
UNION
SELECT BranchID, 111 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch||' Finisher' AS "Policy",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T4
GROUP BY BranchID
ORDER BY BranchID
)
);
-- Policy Adoption: Number of Times of Policy Adoption
CREATE TABLE _cached_PA_NToPA AS SELECT * FROM (
SELECT "Policy Branch", "Policy", "Total Times Adopted"
FROM (
SELECT BranchID, PolicyID, PolicyBranch AS "Policy Branch", PolicyKey AS "Policy",
COUNT(*) AS "Total Times Adopted"
FROM T2
GROUP BY PolicyID
UNION
SELECT BranchID, -1 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch AS "Policy",
COUNT(*) AS "Total Times Adopted"
FROM T3
GROUP BY BranchID
UNION
SELECT BranchID, 111 AS "PolicyID", PolicyBranch AS "Policy Branch", PolicyBranch||' Finisher' AS "Policy",
COUNT(*) AS "Total Times Adopted"
FROM T4
GROUP BY BranchID
ORDER BY BranchID
)
);
DROP TABLE IF EXISTS T2;
CREATE TEMPORARY TABLE T2 AS SELECT * FROM (
SELECT *,
ROW_NUMBER() OVER (PARTITION BY Value ORDER BY Turn) AS Rnk,
COUNT(*) OVER (PARTITION BY TechnologyID) AS Cnt
FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 91
) AS T1
JOIN TechnologyKeys ON TechnologyID = Value
JOIN TechnologyEras ON TechnologyEras.EraID = TechnologyKeys.EraID
JOIN GameSeeds ON GameSeeds.GameSeed = T1.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = T1.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = T1.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
);
-- Technology Research: Average Turn of Technology Research
CREATE TABLE _cached_TR_AToTR AS SELECT * FROM (
SELECT EraKey AS "Era", TechnologyKey AS "Technology",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T2
GROUP BY TechnologyID
ORDER BY EraID
);
-- Technology Research: Median Turn of Technology Research
CREATE TABLE _cached_TR_MedToTR AS SELECT * FROM (
SELECT EraKey AS "Era", TechnologyKey AS "Technology",
Median AS "Median Turn"
FROM T2
JOIN (
SELECT TechnologyID AS TID, Turn AS Median
FROM T2
WHERE T2.Rnk = T2.Cnt / 2 + 1
) AS T3 ON T3.TID = TechnologyID
GROUP BY TechnologyID
ORDER BY EraID
);
-- Technology Research: Minimum Turn of Technology Research
CREATE TABLE _cached_TR_MinToTR AS SELECT * FROM (
SELECT EraKey AS "Era", TechnologyKey AS "Technology",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T2
GROUP BY TechnologyID
ORDER BY EraID
);
-- Technology Research: Number of Times of Technology Research
CREATE TABLE _cached_TR_NToTR AS SELECT * FROM (
SELECT EraKey AS "Era", TechnologyKey AS "Technology",
COUNT(*) AS "Total Times Researched"
FROM T2
GROUP BY TechnologyID
ORDER BY EraID
);
DROP TABLE IF EXISTS T2;
CREATE TEMPORARY TABLE T2 AS SELECT * FROM (
SELECT *,
ROW_NUMBER() OVER (PARTITION BY Value ORDER BY Turn) AS Rnk,
COUNT(*) OVER (PARTITION BY BuildingClassKeys.BuildingClassID) AS Cnt
FROM (
SELECT *, Num2 AS Value FROM ReplayEvents
WHERE ReplayEventType = 78
) AS T1
JOIN BuildingKeys ON BuildingID = Value
JOIN BuildingClassKeys ON BuildingClassKeys.BuildingClassID = BuildingKeys.BuildingClassID
JOIN BuildingClassTypes ON BuildingClassTypes.TypeID = BuildingKeys.TypeID
JOIN GameSeeds ON GameSeeds.GameSeed = T1.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = T1.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = T1.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
);
-- Wonder Construction: Wonder Winrate
CREATE TABLE _cached_WC_WW AS SELECT * FROM (
WITH tmp AS (
SELECT COUNT(*) AS ngames FROM GameSeeds
WHERE GameSeed NOT NULL
), tmp2 AS (
SELECT BuildingID, COUNT(*) AS ngames2 FROM BuildingKeys
LEFT JOIN replayevents ON ReplayEvents.Num2 = BuildingKeys.BuildingID
WHERE ReplayEventType = 78 AND TypeID = 2
GROUP BY BuildingID
)
SELECT BuildingKey AS Wonder, IFNULL(ROUND(COUNT(*)*100.0/ngames2, 2), 0)||'%' AS 'Winrate (Wonder completed Games only)',
IFNULL(ROUND(COUNT(*)*100.0/ngames, 2), 0)||'%' AS 'Winrate (All Games)'
FROM BuildingKeys
LEFT JOIN ReplayEvents ON ReplayEvents.Num2 = BuildingKeys.BuildingID
JOIN GameSeeds ON GameSeeds.GameSeed = ReplayEvents.GameSeed
JOIN Games ON Games.GameID = GameSeeds.GameID AND Games.PlayerID = ReplayEvents.PlayerID
JOIN Players ON Players.GameSeed = GameSeeds.GameSeed AND Players.PlayerID = Games.PlayerID
JOIN CivKeys ON CivKeys.CivID = Players.CivID
JOIN tmp
JOIN tmp2 USING(buildingID)
WHERE ReplayEventType = 78 AND Standing = 1 AND TypeID = 2
GROUP BY BuildingID
ORDER BY ROUND(COUNT(*)*100.0/ngames2, 2) DESC
);
-- Wonder Construction: Average Turn of Wonder Construction
CREATE TABLE _cached_WC_AToWC AS SELECT * FROM (
SELECT BuildingClassType AS "Wonder Type", BuildingClassKey AS "Building",
ROUND(AVG(Turn), 1) AS "Average Turn"
FROM T2
WHERE TypeID IN (1,2)
GROUP BY BuildingClassID
ORDER BY TypeID, "Average Turn"
);
-- Wonder Construction: Median Turn of Wonder Construction
CREATE TABLE _cached_WC_MedToWC AS SELECT * FROM (
SELECT BuildingClassType AS "Wonder Type", BuildingClassKey AS "Building",
Median AS "Median Turn"
FROM T2
JOIN (
SELECT BuildingID AS BID, Turn AS Median
FROM T2
WHERE T2.Rnk = T2.Cnt / 2 + 1
) AS T3 ON T3.BID = BuildingID
WHERE TypeID IN (1,2)
GROUP BY BuildingClassID
ORDER BY TypeID, Median
);
-- Wonder Construction: Minimum Turn of Wonder Construction
CREATE TABLE _cached_WC_MinToWC AS SELECT * FROM (
SELECT BuildingClassType AS "Wonder Type", BuildingClassKey AS "Building",
MIN(Turn)||' ('||Player||', '||CivKey||')' AS "Minimum Turn"
FROM T2
WHERE TypeID IN (1,2)
GROUP BY BuildingClassID
ORDER BY TypeID, MIN(Turn)
);
-- Wonder Construction: Number of Times of Wonder Construction
CREATE TABLE _cached_WC_NToWC AS SELECT * FROM (
SELECT BuildingClassType AS "Wonder Type", BuildingClassKey AS "Building",
COUNT(*) AS "Total Times Constructed"
FROM T2
WHERE TypeID IN (1,2)
GROUP BY BuildingClassID
ORDER BY TypeID, COUNT(*)
);
-- City-States Relations: City-State Coups
CREATE TABLE _cached_CSR_CSC AS SELECT * FROM (
select player, count(iif(replayeventtype = 93,1,null)) as 'City-State Coups', round(count(iif(num4=1,1,null))*1.0/count(iif(replayeventtype = 93,1,null)),2) as 'Success Rate' from replayevents
join gameseeds using(gameseed)
join games using(gameid, playerid)
where replayeventtype in (93)
group by player
order by count(iif(replayeventtype = 93,1,null)) desc
LIMIT 20
);
-- City-States Relations: City-State Liberators
CREATE TABLE _cached_CSR_CSL AS SELECT * FROM (
select player, count(iif(replayeventtype = 35,1,null)) as 'City-States liberated' from replayevents
join gameseeds using(gameseed)
join games using(gameid, playerid)
where replayeventtype in (35)
group by player
order by count(iif(replayeventtype = 35,1,null)) desc
LIMIT 20
);
-- City-States Relations: Top City-State Donators
CREATE TABLE _cached_CSR_TCSD AS SELECT * FROM (
select player, sum(num2) as 'Gold[ICON_GOLD] donated to City-States' from replayevents
join gameseeds using(gameseed)
join games using(gameid, playerid)
where replayeventtype in (38)
group by player
order by sum(num2) desc
LIMIT 20
);
-- City-States Relations: Top City-State Robbers
CREATE TABLE _cached_CSR_TCSR AS SELECT * FROM (
select player, sum(num2) as 'Gold[ICON_GOLD] seized from City-States' from replayevents
join gameseeds using(gameseed)
join games using(gameid, playerid)
where replayeventtype in (36)
group by player
order by sum(num2) desc
LIMIT 20
);
-- City-States Relations: Quest Masters
CREATE TABLE _cached_CSR_QM AS SELECT * FROM (
select player, count(iif(replayeventtype = 95,1,null)) as 'City-State Quests Completed' from replayevents
join gameseeds using(gameseed)
join games using(gameid, playerid)
where replayeventtype in (95)
group by player
order by count(iif(replayeventtype = 95,1,null)) desc
LIMIT 20
);
DROP TABLE IF EXISTS T2;
DROP TABLE IF EXISTS T3;
DROP TABLE IF EXISTS T4;
VACUUM;