With all features of the graphics system now implemented:
- VGA 640x480 @ 60 Hz (rendered @ 320x240)
- Sprites + tiles
- Wide/tall sprites
- Bidirectional smooth scrolling
- Tile map wrapping
- Parallax scrolling
A demo should be created showcasing the spread of features to compare with similar embedded systems (e.g. Maccasoft P8X system, Hydra, etc.)
Addt'ly, implementing all features will verify stability of system under heavy CPU and GPU loads.
With all features of the graphics system now implemented:
A demo should be created showcasing the spread of features to compare with similar embedded systems (e.g. Maccasoft P8X system, Hydra, etc.)
Addt'ly, implementing all features will verify stability of system under heavy CPU and GPU loads.