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Latency Testing per Dev Journal #330
GamingNJncos
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Edit: This is false see below |
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Could use some general pointers on latency collection as noted here as it relates to stand alone devices: https://hackaday.io/project/170365-blueretro/log/187443-2020-12-26-update-latency-tests-release-v010
Testing with a stand alone ESP wroom devkit, after flashing the BlueRetro_pad_test.bin I noted that GPIO26 appears to be held high at all times. Digging around, I believe this might be related to use on Dreamcast as it's used for Player4.
I've confirmed that the Mapping Config setting is Output1 All Latency Test but can't seem to get IO26 to print on button over BT. I can see the button being detected as pressed on the TX and RX for BlueRetro shows the packets coming in, just not able to toggle GPIO26 as expected. Edit: Should note that I do see the pin held high with no controllers connected.
Is there a specific firmware or some other pins I might need to pull high or low?
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