-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMakefile
More file actions
57 lines (46 loc) · 2.07 KB
/
Makefile
File metadata and controls
57 lines (46 loc) · 2.07 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
CXX = g++
CXXFLAGS = -std=c++17 -Wall -I/usr/local/include -DSC_INCLUDE_DYNAMIC_PROCESSES -I/usr/local/include/SDL2 -Iinclude -g3
LDFLAGS = -L/usr/local/lib -lsystemc -lpthread -Wl,-rpath=/usr/local/lib -lSDL2_ttf -lSDL2_mixer -g3
SDL_FLAGS = $(shell sdl2-config --cflags --libs)
# Source files
SRC_DIR = src
MODULE_DIR = modules
INCLUDE_DIR = include
# Source files
SOURCES = $(SRC_DIR)/main.cpp \
$(SRC_DIR)/utils.cpp \
$(MODULE_DIR)/memory.cpp \
$(MODULE_DIR)/bus.cpp \
$(MODULE_DIR)/power_model.cpp \
$(MODULE_DIR)/input.cpp \
$(MODULE_DIR)/display.cpp \
$(MODULE_DIR)/accelerator.cpp \
$(MODULE_DIR)/nn_accelerator.cpp \
$(MODULE_DIR)/cpu.cpp \
$(MODULE_DIR)/game_top.cpp
OBJECTS = $(SOURCES:.cpp=.o)
EXEC = space_invaders
all: $(EXEC)
$(EXEC): $(OBJECTS)
$(CXX) $(OBJECTS) -o $@ $(LDFLAGS) $(SDL_FLAGS)
%.o: %.cpp
$(CXX) $(CXXFLAGS) -c $< -o $@
clean:
rm -f $(OBJECTS) $(EXEC)
run: $(EXEC)
./$(EXEC)
debug: $(EXEC)
./$(EXEC) -debug
# Create build dependencies
$(SRC_DIR)/main.o: $(MODULE_DIR)/game_top.h
$(SRC_DIR)/utils.o: $(INCLUDE_DIR)/utils.h
$(MODULE_DIR)/memory.o: $(MODULE_DIR)/memory.h $(INCLUDE_DIR)/constants.h
$(MODULE_DIR)/bus.o: $(MODULE_DIR)/bus.h $(INCLUDE_DIR)/constants.h
$(MODULE_DIR)/power_model.o: $(MODULE_DIR)/power_model.h
$(MODULE_DIR)/input.o: $(MODULE_DIR)/input.h $(INCLUDE_DIR)/types.h
$(MODULE_DIR)/display.o: $(MODULE_DIR)/display.h $(INCLUDE_DIR)/constants.h $(INCLUDE_DIR)/types.h
$(MODULE_DIR)/accelerator.o: $(MODULE_DIR)/accelerator.h $(INCLUDE_DIR)/constants.h $(INCLUDE_DIR)/types.h
$(MODULE_DIR)/nn_accelerator.o: $(MODULE_DIR)/nn_accelerator.h $(INCLUDE_DIR)/utils.h
$(MODULE_DIR)/cpu.o: $(MODULE_DIR)/cpu.h $(INCLUDE_DIR)/constants.h $(INCLUDE_DIR)/types.h $(INCLUDE_DIR)/utils.h
$(MODULE_DIR)/game_top.o: $(MODULE_DIR)/game_top.h $(MODULE_DIR)/cpu.h $(MODULE_DIR)/bus.h $(MODULE_DIR)/display.h $(MODULE_DIR)/input.h $(MODULE_DIR)/power_model.h $(MODULE_DIR)/accelerator.h $(MODULE_DIR)/memory.h $(MODULE_DIR)/nn_accelerator.h
.PHONY: all run debug clean