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Description
The current implementation introduces custom audio handling and manually managed assets that do not follow DevilutionX audio standards. This issue focuses on aligning accessibility audio with existing systems.
Tasks
- Remove manually-managed sound folders
- Remove unsupported audio formats
- Include all accessibility audio as mp3 assets
- Integrate new sounds via the existing SFX pipeline
- Avoid duplication of audio assets
- Reuse existing audio abstractions
- Remove or justify parallel systems (e.g. SoundPool)
Acceptance Criteria
- All accessibility sounds are handled like standard SFX
- Only supported audio formats are used
- No duplicate or redundant audio assets
- Audio code follows existing abstractions
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