Skip to content

Integrate accessibility audio cues into existing SFX system #8442

@AJenbo

Description

@AJenbo

Feature Type

Other (please specify)

Describe

Description

The current implementation introduces custom audio handling and manually managed assets that do not follow DevilutionX audio standards. This issue focuses on aligning accessibility audio with existing systems.

Tasks

  • Remove manually-managed sound folders
  • Remove unsupported audio formats
  • Include all accessibility audio as mp3 assets
  • Integrate new sounds via the existing SFX pipeline
  • Avoid duplication of audio assets
  • Reuse existing audio abstractions
  • Remove or justify parallel systems (e.g. SoundPool)

Acceptance Criteria

  • All accessibility sounds are handled like standard SFX
  • Only supported audio formats are used
  • No duplicate or redundant audio assets
  • Audio code follows existing abstractions

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions