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Why is it that MVSplat uses z-buffers (z-coordinate of the vector from camera center to point) for the plane-sweep but intereprets depth as euclidean (distance from camera center to point) when unprojecting the means of Gaussians?
Why is it that MVSplat uses z-buffers (z-coordinate of the vector from camera center to point) for the plane-sweep but intereprets depth as euclidean (distance from camera center to point) when unprojecting the means of Gaussians?