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Discrepancy: Cost-Volume build with z-depth but final depth is euclidean #106

@mikel-zhobro

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@mikel-zhobro

Why is it that MVSplat uses z-buffers (z-coordinate of the vector from camera center to point) for the plane-sweep but intereprets depth as euclidean (distance from camera center to point) when unprojecting the means of Gaussians?

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