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build.zig
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67 lines (56 loc) · 1.98 KB
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const std = @import("std");
const sources = &.{
"src/main.c",
"src/camera.c",
"src/input.c",
"src/meshes.c",
"src/shaders.c",
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const root = b.createModule(.{
.target = target,
.optimize = optimize,
});
root.addCSourceFiles(.{
.files = sources,
});
root.addIncludePath(b.path("src"));
root.addIncludePath(b.path("deps/sdl/build/include"));
root.addIncludePath(b.path("deps/sdl/build/include/SDL2"));
root.addIncludePath(b.path("deps/sdl/build/include-config-debug/SDL2"));
root.addIncludePath(b.path("deps/cglm/include"));
root.addIncludePath(b.path("deps/glew/include"));
root.addLibraryPath(b.path("deps/sdl/build"));
root.addLibraryPath(b.path("deps/glew/lib"));
root.linkSystemLibrary("SDL2maind", .{});
root.linkSystemLibrary("SDL2d", .{});
root.linkSystemLibrary("GLEW", .{});
switch (target.result.os.tag) {
.macos => {
root.linkFramework("OpenGL", .{});
root.linkFramework("Metal", .{});
root.linkFramework("CoreVideo", .{});
root.linkFramework("Cocoa", .{});
root.linkFramework("IOKit", .{});
root.linkFramework("ForceFeedback", .{});
root.linkFramework("Carbon", .{});
root.linkFramework("CoreAudio", .{});
root.linkFramework("AudioToolbox", .{});
root.linkFramework("AVFoundation", .{});
root.linkFramework("Foundation", .{});
root.linkFramework("GameController", .{});
root.linkFramework("CoreHaptics", .{});
},
else => {},
}
const exe = b.addExecutable(.{
.name = "cubes",
.root_module = root,
});
b.installArtifact(exe);
const run = b.step("run", "run cubes");
const run_cmd = b.addRunArtifact(exe);
run.dependOn(&run_cmd.step);
}