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Item taken from a room remain in the room’s description. #10

@Gameactive

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@Gameactive

There are two instances where the game describes objects that have been taken from the scene:

  • In the Marshes, you will always trip on a rock.
  • In the Magma Chamber, you will always see a glimmering artifact.

Additionally, an extra line of text tells the player that they can see the object. This text correctly reports the objects in the room, but does so using a bland statement. Moving the flavor text from the room’s description to this line would fix the issue and remove this redundancy.

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