There are two instances where the game describes objects that have been taken from the scene:
- In the Marshes, you will always trip on a rock.
- In the Magma Chamber, you will always see a glimmering artifact.
Additionally, an extra line of text tells the player that they can see the object. This text correctly reports the objects in the room, but does so using a bland statement. Moving the flavor text from the room’s description to this line would fix the issue and remove this redundancy.