It would be nice to support the RenderDoc replay API, which allows third-party RenderDoc compatible GUIs to be written. This API is written in C++ and is considered unstable by its designers, but the possibilities of exposing it to the Rust gamedev scene are tremendous, e.g. the Amethyst toolchain, among other projects.
It would be nice to support the RenderDoc replay API, which allows third-party RenderDoc compatible GUIs to be written. This API is written in C++ and is considered unstable by its designers, but the possibilities of exposing it to the Rust gamedev scene are tremendous, e.g. the Amethyst toolchain, among other projects.