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# physx-js-webidl
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Javascript/WASM bindings for Nvidia PhysX 5.5.0.
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Javascript/WASM bindings for Nvidia PhysX 5.5.1.
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Looking for pre-built binaries / build instructions? See [below](#pre-built-binaries)
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## Documentation
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The API is very close to the original PhysX C++ API, so you can simply use the official
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[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.5.0/index.html)
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[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.5.1/index.html)
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However, in order to make the bindings work with emscripten a few additional wrappers are needed here and there. So it might
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make sense to also take a look into the [PhysXWasm.idl](https://github.com/fabmax/PhysX/blob/webidl-bindings/physx/source/webidlbindings/src/wasm/PhysXWasm.idl)
Copy file name to clipboardExpand all lines: dist/README.md
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# physx-js-webidl
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Javascript/WASM bindings for Nvidia PhysX 5.5.0.
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Javascript/WASM bindings for Nvidia PhysX 5.5.1.
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Looking for pre-built binaries / build instructions? See [below](#pre-built-binaries)
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## Documentation
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The API is very close to the original PhysX C++ API, so you can simply use the official
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[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.5.0/index.html)
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[PhysX API documentation](https://nvidia-omniverse.github.io/PhysX/physx/5.5.1/index.html)
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However, in order to make the bindings work with emscripten a few additional wrappers are needed here and there. So it might
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make sense to also take a look into the [PhysXWasm.idl](https://github.com/fabmax/PhysX/blob/webidl-bindings/physx/source/webidlbindings/src/wasm/PhysXWasm.idl)
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