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Hey there! Thank you for the great editor, which is top on my list.
Shadertoy and some other editors support CubeMaps, which are useful for rendering reflections of environment and other cool effects:
color = texture(iChannel0, reflection_vector).xyz;
where iChannel0 is a cubemap texture.
Example can be found at https://www.shadertoy.com/view/WljBRm
Is it possible to get cubemaps working with Veda? If not, can you suggest a snippet to use regular textures as cubemaps?
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