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_posts/2021-08-18-release-0.10.md

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@@ -14,7 +14,7 @@ Following our release cadence every few months, we rolled out 0.10 through all o
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## Pure-Rust Graphics
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`wgpu` has had many new changes, the most notible of which is the switch to our new Harware Abstraction Layer `wgpu-hal`. This includes completely rebuilt backends which are more efficient, easier to maintain, and signifigantly leaner. As part of this, we have shedded our last C/C++ dependency `spirv-cross`. We now are entirely based on `naga` for all of our shader translation. This is not only a marked achievement for rust graphics, but has made wgpu safer and more robust.
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`wgpu` has had many new changes, the most notible of which is the switch to our new Hardware Abstraction Layer `wgpu-hal`. This includes completely rebuilt backends which are more efficient, easier to maintain, and signifigantly leaner. As part of this, we have shedded our last C/C++ dependency `spirv-cross`. We now are entirely based on `naga` for all of our shader translation. This is not only a marked achievement for rust graphics, but has made wgpu safer and more robust.
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The new `wgpu-hal`:
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- Supports Vulkan, D3D12, Metal, and OpenGL ES with D3D11 to come soon.
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## Thank You!
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Thank you for the countless contributors that helped out with this massive release! `wgpu`'s momentum is truely incredible to everyone's contributions and we look forward to seeing the amazing places wgpu will go as a project. If you are interested in helping, take a look at our [good-first-issues](https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22), our issues with [help wanted](https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22help+wanted%22), or contact us on our [matrix chat](https://matrix.to/#/#wgpu:matrix.org), we are always willing to help mentor first time and returning contributors.
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Thanks to the countless contributors that helped out with this massive release! `wgpu`'s momentum is truely incredible due to everyone's contributions and we look forward to seeing the amazing places wgpu will go as a project. If you are interested in helping, take a look at our [good-first-issues](https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22), our issues with [help wanted](https://github.com/gfx-rs/wgpu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22help+wanted%22), or contact us on our [matrix chat](https://matrix.to/#/#wgpu:matrix.org), we are always willing to help mentor first time and returning contributors.
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Additionally, thank you to all the users who report new issues, ask for enhancements, or test the git version of wgpu. Keep it coming!
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