Fix up and enable clip-distances unconditionally for Metal
#15055
shaders.yml
on: pull_request
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Validate: SPIR-V/GLSL/DOT/WGSL
Canceling since a higher priority waiting request for Shaders-refs/pull/9270/merge exists
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Shaders
Canceling since a higher priority waiting request for Shaders-refs/pull/9270/merge exists
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Validate: HLSL
Canceling since a higher priority waiting request for Shaders-refs/pull/9270/merge exists
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Validate: HLSL
The operation was canceled.
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