@@ -7,7 +7,8 @@ fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_d
77fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth32float"
88fails-if(vulkan) webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="depth32float-stencil8"
99webgpu:api,operation,command_buffer,copyTextureToTexture:copy_depth_stencil:format="stencil8"
10- webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:*
10+ // Fails with OOM in CI.
11+ fails-if(dx12) webgpu:api,operation,command_buffer,image_copy:offsets_and_sizes:*
1112webgpu:api,operation,compute,basic:memcpy:*
1213//FAIL: webgpu:api,operation,compute,basic:large_dispatch:*
1314webgpu:api,operation,compute_pipeline,overrides:*
@@ -70,7 +71,8 @@ fails-if(dx12) webgpu:api,validation,image_copy,buffer_texture_copies:offset_and
7071//mix of PASS and FAIL: other subtests of offset_and_bytesPerRow. Related bugs:
7172// https://github.com/gfx-rs/wgpu/issues/7946, https://github.com/gfx-rs/wgpu/issues/7947
7273webgpu:api,validation,image_copy,layout_related:copy_end_overflows_u64:*
73- webgpu:api,validation,image_copy,layout_related:offset_alignment:*
74+ // Fails with OOM in CI.
75+ fails-if(dx12) webgpu:api,validation,image_copy,layout_related:offset_alignment:*
7476webgpu:api,validation,image_copy,texture_related:format:dimension="1d";*
7577webgpu:api,validation,queue,submit:command_buffer,device_mismatch:*
7678webgpu:api,validation,queue,submit:command_buffer,duplicate_buffers:*
@@ -100,7 +102,8 @@ webgpu:api,validation,encoding,queries,general:occlusion_query,query_type:*
100102webgpu:shader,execution,expression,call,builtin,textureSample:sampled_1d_coords:*
101103webgpu:shader,execution,expression,call,builtin,textureSampleBaseClampToEdge:2d_coords:stage="c";textureType="texture_2d<f32>";*
102104webgpu:shader,execution,flow_control,return:*
103- webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:*
105+ // Many other vertex_buffer_access subtests also passing, but there are too many to enumerate.
106+ webgpu:shader,execution,robust_access_vertex:vertex_buffer_access:indexed=true;indirect=false;drawCallTestParameter="baseVertex";type="float32x4";additionalBuffers=4;partialLastNumber=false;offsetVertexBuffer=true
104107webgpu:shader,validation,expression,call,builtin,max:values:*
105108webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break"
106109webgpu:shader,validation,statement,statement_behavior:invalid_statements:body="break_if"
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