@@ -14,75 +14,75 @@ void main() {
1414 vec2 _e1 = vec2 (0.5 );
1515 vec3 _e3 = vec3 (0.5 );
1616 ivec2 _e6 = ivec2 (3 , 1 );
17- vec4 _e11 = texture(_group_0_binding_0_fs, 0.5 ) ;
18- vec4 _e12 = a ;
19- a = (_e12 + _e11 );
20- vec4 _e16 = texture(_group_0_binding_1_fs, vec2 (_e1)) ;
21- vec4 _e17 = a ;
22- a = (_e17 + _e16 );
23- vec4 _e24 = textureOffset(_group_0_binding_1_fs, vec2 (_e1), ivec2 ( 3 , 1 )) ;
24- vec4 _e25 = a ;
25- a = (_e25 + _e24 );
26- vec4 _e29 = textureLod(_group_0_binding_1_fs, vec2 (_e1), 2.3 ) ;
27- vec4 _e30 = a ;
28- a = (_e30 + _e29 );
29- vec4 _e34 = textureLodOffset(_group_0_binding_1_fs, vec2 (_e1), 2.3 , ivec2 ( 3 , 1 )) ;
30- vec4 _e35 = a ;
31- a = (_e35 + _e34 );
32- vec4 _e40 = textureOffset(_group_0_binding_1_fs, vec2 (_e1), ivec2 ( 3 , 1 ), 2.0 ) ;
33- vec4 _e41 = a ;
34- a = (_e41 + _e40 );
35- vec4 _e45 = textureLod(_group_0_binding_1_fs, vec2 (_e1), 0.0 ) ;
36- vec4 _e46 = a ;
37- a = (_e46 + _e45 );
38- vec4 _e51 = texture(_group_0_binding_4_fs, vec3 (_e1, 0u)) ;
39- vec4 _e52 = a ;
40- a = (_e52 + _e51 );
41- vec4 _e57 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), ivec2 ( 3 , 1 )) ;
42- vec4 _e58 = a ;
43- a = (_e58 + _e57 );
44- vec4 _e63 = textureLod(_group_0_binding_4_fs, vec3 (_e1, 0u), 2.3 ) ;
45- vec4 _e64 = a ;
46- a = (_e64 + _e63 );
47- vec4 _e69 = textureLodOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), 2.3 , ivec2 ( 3 , 1 )) ;
48- vec4 _e70 = a ;
49- a = (_e70 + _e69 );
50- vec4 _e76 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), ivec2 ( 3 , 1 ), 2.0 ) ;
51- vec4 _e77 = a ;
52- a = (_e77 + _e76 );
53- vec4 _e82 = texture(_group_0_binding_4_fs, vec3 (_e1, 0 )) ;
54- vec4 _e83 = a ;
55- a = (_e83 + _e82 );
56- vec4 _e88 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), ivec2 ( 3 , 1 )) ;
57- vec4 _e89 = a ;
58- a = (_e89 + _e88 );
59- vec4 _e94 = textureLod(_group_0_binding_4_fs, vec3 (_e1, 0 ), 2.3 ) ;
60- vec4 _e95 = a ;
61- a = (_e95 + _e94 );
62- vec4 _e100 = textureLodOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), 2.3 , ivec2 ( 3 , 1 )) ;
63- vec4 _e101 = a ;
64- a = (_e101 + _e100 );
65- vec4 _e107 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), ivec2 ( 3 , 1 ), 2.0 ) ;
66- vec4 _e108 = a ;
67- a = (_e108 + _e107 );
68- vec4 _e113 = texture(_group_0_binding_6_fs, vec4 (_e3, 0u)) ;
69- vec4 _e114 = a ;
70- a = (_e114 + _e113 );
71- vec4 _e119 = textureLod(_group_0_binding_6_fs, vec4 (_e3, 0u), 2.3 ) ;
72- vec4 _e120 = a ;
73- a = (_e120 + _e119 );
74- vec4 _e126 = texture(_group_0_binding_6_fs, vec4 (_e3, 0u), 2.0 ) ;
75- vec4 _e127 = a ;
76- a = (_e127 + _e126 );
77- vec4 _e132 = texture(_group_0_binding_6_fs, vec4 (_e3, 0 )) ;
78- vec4 _e133 = a ;
79- a = (_e133 + _e132 );
80- vec4 _e138 = textureLod(_group_0_binding_6_fs, vec4 (_e3, 0 ), 2.3 ) ;
81- vec4 _e139 = a ;
82- a = (_e139 + _e138 );
83- vec4 _e145 = texture(_group_0_binding_6_fs, vec4 (_e3, 0 ), 2.0 ) ;
84- vec4 _e146 = a ;
85- a = (_e146 + _e145 );
17+ vec4 _e9 = a ;
18+ vec4 _e12 = texture(_group_0_binding_0_fs, 0.5 ) ;
19+ a = (_e9 + _e12 );
20+ vec4 _e14 = a ;
21+ vec4 _e17 = texture(_group_0_binding_1_fs, vec2 (_e1)) ;
22+ a = (_e14 + _e17 );
23+ vec4 _e19 = a ;
24+ vec4 _e25 = textureOffset(_group_0_binding_1_fs, vec2 (_e1), ivec2 ( 3 , 1 )) ;
25+ a = (_e19 + _e25 );
26+ vec4 _e27 = a ;
27+ vec4 _e30 = textureLod(_group_0_binding_1_fs, vec2 (_e1), 2.3 ) ;
28+ a = (_e27 + _e30 );
29+ vec4 _e32 = a ;
30+ vec4 _e35 = textureLodOffset(_group_0_binding_1_fs, vec2 (_e1), 2.3 , ivec2 ( 3 , 1 )) ;
31+ a = (_e32 + _e35 );
32+ vec4 _e37 = a ;
33+ vec4 _e41 = textureOffset(_group_0_binding_1_fs, vec2 (_e1), ivec2 ( 3 , 1 ), 2.0 ) ;
34+ a = (_e37 + _e41 );
35+ vec4 _e43 = a ;
36+ vec4 _e46 = textureLod(_group_0_binding_1_fs, vec2 (_e1), 0.0 ) ;
37+ a = (_e43 + _e46 );
38+ vec4 _e48 = a ;
39+ vec4 _e52 = texture(_group_0_binding_4_fs, vec3 (_e1, 0u)) ;
40+ a = (_e48 + _e52 );
41+ vec4 _e54 = a ;
42+ vec4 _e58 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), ivec2 ( 3 , 1 )) ;
43+ a = (_e54 + _e58 );
44+ vec4 _e60 = a ;
45+ vec4 _e64 = textureLod(_group_0_binding_4_fs, vec3 (_e1, 0u), 2.3 ) ;
46+ a = (_e60 + _e64 );
47+ vec4 _e66 = a ;
48+ vec4 _e70 = textureLodOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), 2.3 , ivec2 ( 3 , 1 )) ;
49+ a = (_e66 + _e70 );
50+ vec4 _e72 = a ;
51+ vec4 _e77 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0u), ivec2 ( 3 , 1 ), 2.0 ) ;
52+ a = (_e72 + _e77 );
53+ vec4 _e79 = a ;
54+ vec4 _e83 = texture(_group_0_binding_4_fs, vec3 (_e1, 0 )) ;
55+ a = (_e79 + _e83 );
56+ vec4 _e85 = a ;
57+ vec4 _e89 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), ivec2 ( 3 , 1 )) ;
58+ a = (_e85 + _e89 );
59+ vec4 _e91 = a ;
60+ vec4 _e95 = textureLod(_group_0_binding_4_fs, vec3 (_e1, 0 ), 2.3 ) ;
61+ a = (_e91 + _e95 );
62+ vec4 _e97 = a ;
63+ vec4 _e101 = textureLodOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), 2.3 , ivec2 ( 3 , 1 )) ;
64+ a = (_e97 + _e101 );
65+ vec4 _e103 = a ;
66+ vec4 _e108 = textureOffset(_group_0_binding_4_fs, vec3 (_e1, 0 ), ivec2 ( 3 , 1 ), 2.0 ) ;
67+ a = (_e103 + _e108 );
68+ vec4 _e110 = a ;
69+ vec4 _e114 = texture(_group_0_binding_6_fs, vec4 (_e3, 0u)) ;
70+ a = (_e110 + _e114 );
71+ vec4 _e116 = a ;
72+ vec4 _e120 = textureLod(_group_0_binding_6_fs, vec4 (_e3, 0u), 2.3 ) ;
73+ a = (_e116 + _e120 );
74+ vec4 _e122 = a ;
75+ vec4 _e127 = texture(_group_0_binding_6_fs, vec4 (_e3, 0u), 2.0 ) ;
76+ a = (_e122 + _e127 );
77+ vec4 _e129 = a ;
78+ vec4 _e133 = texture(_group_0_binding_6_fs, vec4 (_e3, 0 )) ;
79+ a = (_e129 + _e133 );
80+ vec4 _e135 = a ;
81+ vec4 _e139 = textureLod(_group_0_binding_6_fs, vec4 (_e3, 0 ), 2.3 ) ;
82+ a = (_e135 + _e139 );
83+ vec4 _e141 = a ;
84+ vec4 _e146 = texture(_group_0_binding_6_fs, vec4 (_e3, 0 ), 2.0 ) ;
85+ a = (_e141 + _e146 );
8686 vec4 _e148 = a;
8787 _fs2p_location0 = _e148;
8888 return ;
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