diff --git a/wgpu-hal/src/dx12/adapter.rs b/wgpu-hal/src/dx12/adapter.rs index fd045ea03d..1f57fa6901 100644 --- a/wgpu-hal/src/dx12/adapter.rs +++ b/wgpu-hal/src/dx12/adapter.rs @@ -363,7 +363,8 @@ impl super::Adapter { | wgt::Features::TEXTURE_FORMAT_NV12 | wgt::Features::FLOAT32_FILTERABLE | wgt::Features::TEXTURE_ATOMIC - | wgt::Features::EXTERNAL_TEXTURE; + | wgt::Features::EXTERNAL_TEXTURE + | wgt::Features::HLSL_DXIL_SHADER_PASSTHROUGH; //TODO: in order to expose this, we need to run a compute shader // that extract the necessary statistics out of the D3D12 result.