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Add several missing tooltips of editor settings' properties. #7770

@ghost

Description

Your Godot version:
4.2.dev2

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/latest/classes/class_editorsettings.html

Issue description:
The following editor settings' properties (from the "General" tab) have: "No description." in their tooltips in the Godot editor.
Adding the tooltips would make it easier for developers to use the settings in the editor.

  • interface/editor/save_on_focus_loss
  • interface/editor/show_update_spinner
  • interface/editor/update_continuously
  • interface/editor/localize_settings
  • interface/inspector/default_property_name_style
  • interface/inspector/default_float_step
  • interface/inspector/disable_folding
  • interface/inspector/auto_unfold_foreign_scenes
  • interface/inspector/horizontal_vector2_editing
  • interface/inspector/horizontal_vector_types_editing
  • interface/inspector/open_resources_in_current_inspector
  • interface/inspector/resources_to_open_in_new_inspector
  • interface/inspector/default_color_picker_mode
  • interface/inspector/default_color_picker_shape
  • interface/scene_tabs/restore_scenes_on_load
  • interface/editors/show_scene_tree_root_selection
  • interface/editors/derive_script_globals_by_name
  • filesystem/file_server/port
  • filesystem/file_server/password
  • filesystem/import/blender/rpc_port
  • filesystem/import/blender/rpc_server_uptime
  • filesystem/import/blender/blender3_path
  • filesystem/import/fbx/fbx2gltf_path
  • docks/scene_tree/ask_before_deleting_related_animation_tracks
  • text_editor/theme/highlighting/gdscript/function_definition_color
  • text_editor/theme/highlighting/gdscript/global_function_color
  • text_editor/theme/highlighting/gdscript/node_path_color
  • text_editor/theme/highlighting/gdscript/node_reference_color
  • text_editor/theme/highlighting/gdscript/annotation_color
  • text_editor/theme/highlighting/gdscript/string_name_color
  • text_editor/behavior/files/auto_reload_and_parse_scripts_on_save
  • text_editor/behavior/files/open_dominant_script_on_scene_change
  • text_editor/script_list/script_temperature_enabled
  • text_editor/script_list/script_temperature_history_size
  • text_editor/script_list/group_help_pages
  • text_editor/script_list/sort_scripts_by
  • text_editor/script_list/list_script_names_as
  • text_editor/help/sort_functions_alphabetically
  • text_editor/external/use_external_editor
  • text_editor/external/exec_path
  • text_editor/external/exec_flags
  • editors/grid_map/editor_side
  • editors/grid_map/palette_min_width
  • editors/grid_map/preview_size
  • editors/3d/manipulator_gizmo_size
  • editors/3d/manipulator_gizmo_opacity
  • editors/3d/navigation/show_viewport_rotation_gizmo
  • editors/3d/navigation/show_viewport_navigation_gizmo
  • editors/3d_gizmos/gizmo_colors/path
  • editors/3d_gizmos/gizmo_colors/skeleton
  • editors/3d_gizmos/gizmo_colors/selected_bone
  • editors/3d_gizmos/gizmo_colors/csg
  • editors/3d_gizmos/gizmo_colors/camera
  • editors/3d_gizmos/gizmo_colors/stream_player_3d
  • editors/3d_gizmos/gizmo_colors/occluder
  • editors/3d_gizmos/gizmo_colors/visibility_notifier
  • editors/3d_gizmos/gizmo_colors/particles
  • editors/3d_gizmos/gizmo_colors/particle_attractor
  • editors/3d_gizmos/gizmo_colors/particle_collision
  • editors/3d_gizmos/gizmo_colors/reflection_probe
  • editors/3d_gizmos/gizmo_colors/decal
  • editors/3d_gizmos/gizmo_colors/voxel_gi
  • editors/3d_gizmos/gizmo_colors/lightmap_lines
  • editors/3d_gizmos/gizmo_colors/lightprobe_lines
  • editors/3d_gizmos/gizmo_colors/joint_body_a
  • editors/3d_gizmos/gizmo_colors/joint_body_b
  • editors/3d_gizmos/gizmo_colors/fog_volume
  • editors/3d_gizmos/gizmo_settings/bone_axis_length
  • editors/3d_gizmos/gizmo_settings/bone_shape
  • editors/bone_mapper/handle_colors/unset
  • editors/bone_mapper/handle_colors/set
  • editors/bone_mapper/handle_colors/missing
  • editors/bone_mapper/handle_colors/error
  • network/debug_adapter/remote_port
  • network/debug_adapter/request_timeout
  • network/debug_adapter/sync_breakpoints
  • network/language_server/remote_host
  • network/language_server/remote_port
  • network/language_server/enable_smart_resolve
  • network/language_server/show_native_symbols_in_editor
  • network/language_server/use_thread
  • asset_library/available_urls
  • asset_library/use_threads
  • export/android/android_sdk_path
  • export/android/debug_keystore
  • export/android/debug_keystore_user
  • export/android/debug_keystore_pass
  • export/android/force_system_user
  • export/android/shutdown_adb_on_exit
  • export/android/one_click_deploy_clear_previous_install
  • export/macos/rcodesign
  • export/uwp/signtool
  • export/uwp/debug_certificate
  • export/uwp/debug_password
  • export/uwp/debug_algorithm
  • export/web/http_host
  • export/web/http_port
  • export/web/use_tls
  • export/web/tls_key
  • export/web/tls_certificate
  • export/windows/rcedit
  • export/windows/signtool
  • export/ssh/ssh
  • export/ssh/scp
  • version_control/username
  • version_control/ssh_public_key_path
  • version_control/ssh_private_key_path
  • metadata/export_template_download_directory
  • metadata/script_setup_templates_dictionary

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    area:class referenceIssues and PRs about the class reference, which should be addressed on the Godot engine repositorybug

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