-
-
Notifications
You must be signed in to change notification settings - Fork 24.6k
Description
Godot version:
Godot 3.1-dev / Godot 2.X
OS/device including version:
PC - Windows 10, GeForce GTX 1060 6 GB, 16 GB RAM.
Issue description:
Stuttering / jitters when moving a 2D Sprite. Reproduced on 2 computers (with nvidia graphic cards, the one above and a laptop), a friend of mine reproduce this issue too.
Steps to reproduce:
I just download the "First project" that we can make in the documentation. I have tested to reproduce the first part of this tutorial to only have the player and nothing else. If I run it without change anything. I have some stuttering at the same as the game run with 60 FPS. The motion is not smooth. I collaborate with a dev to try to reproduce this problem and try to understand the issue. I have made a lot of test (Run from editor, run after compilation without debug mode etc...But when I deleted the animation, all run smoothly.
PS : it seems that physic behaviour make sprite stuttering too (try with kinematic and Area2D node with collision). If I desactivate collision and replace Area2D with a simple node2D there is no stuttering (if I don't play any animation on the player).
Minimal reproduction project:
Here's a minimalist project (that comes from the first game project of the documentation). If I run it, I have some stuttering. If I delete the player animation I have no more stuttering.
FirstGame.zip