Skip to content

Time scale affects PinJoint2D's softness #5418

@timoschwarzer

Description

@timoschwarzer

Operating system or device - Godot version:
Linux 64 bit, 2.0.3

Issue description (what happened, and what was expected):
When I have a RigidBody2D connected to StaticBody2D using a PinJoint2D which has softness > 0, and then playing around with OS.set_time_scale(), the connected RigidBody hinges around. I don't think the time scale should affect the softness of a PinJoint2D.

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions