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Description
Operating system or device - Godot version:
Linux 64 bit, 2.0.3
Issue description (what happened, and what was expected):
When I have a RigidBody2D connected to StaticBody2D using a PinJoint2D which has softness > 0, and then playing around with OS.set_time_scale(), the connected RigidBody hinges around. I don't think the time scale should affect the softness of a PinJoint2D.
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