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Godot version
4.0alpha13 (8281136)
System information
Windows 10
Issue description
When duplicate a Node that is an instancied child scene that conatins an AnimationPlayer, I have error in the log:
E 0:00:00:0924 _ready: Attempt to disconnect a nonexistent connection from '[Animation:-9223372010933976578]'. Signal: 'tracks_changed', callable: 'AnimationPlayer::_animation_changed'.
<C++ Error> Condition "signal_is_valid" is true.
<C++ Source> core/object/object.cpp:1295 @ _disconnect()
<Stack Trace> test.gd:4 @ _ready()
Steps to reproduce
Create a "child" scene with a Sprite and an AnimationPlayer with at least one animation.
Create a scene which contains the instancied "child" scene.
Add a script to the scene which duplicate the "child" scene and add it to the root
Minimal reproduction project
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