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chore: enable web-dlink builds for release (#159) #264

chore: enable web-dlink builds for release (#159)

chore: enable web-dlink builds for release (#159) #264

Triggered via push December 17, 2025 11:15
Status Success
Total duration 1h 8m 36s
Artifacts 31

runner.yml

on: push
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83 warnings
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'const limb_t' (aka 'const unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'const limb_t' (aka 'const unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned int') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/libbf.c#L484
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L827
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L818
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L696
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L687
unary minus operator applied to unsigned type, result still unsigned

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