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Chore add test project #265

Chore add test project

Chore add test project #265

Triggered via pull request December 17, 2025 11:17
Status Success
Total duration 1h 39m 59s
Artifacts 31

runner.yml

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167 warnings
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'const limb_t' (aka 'const unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long') and 'limb_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'const limb_t' (aka 'const unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned int') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'int') and 'limb_t' (aka 'unsigned int')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/libbf.c#L484
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L827
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L818
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L696
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🏁 Windows / Windows (editor, qjs-ng): quickjs-ng/cutils.c#L687
unary minus operator applied to unsigned type, result still unsigned
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1384
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1379
comparison of integers of different signs: 'mp_size_t' (aka 'long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L1047
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L999
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L963
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'const limb_t' (aka 'const unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L871
comparison of integers of different signs: 'limb_t' (aka 'unsigned long long') and 'int'
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L706
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L630
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L549
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, qjs-ng): quickjs-ng/libbf.c#L361
comparison of integers of different signs: 'slimb_t' (aka 'long long') and 'limb_t' (aka 'unsigned long long')

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