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fix: basic movement template #270

fix: basic movement template

fix: basic movement template #270

Triggered via pull request December 19, 2025 20:36
Status Success
Total duration 1h 10m 37s
Artifacts 31

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122 warnings
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🤖 Android / Android (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.4, 4.4) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L201
'v8::JobDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.5, 4.5) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute

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