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feat: Support for newer V8 builds (two-stage GC) #413

feat: Support for newer V8 builds (two-stage GC)

feat: Support for newer V8 builds (two-stage GC) #413

Triggered via push April 20, 2026 11:14
Status Success
Total duration 11m 10s
Artifacts 19

runner.yml

on: push
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136 warnings
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍏 iOS / iOS (template_debug, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🤖 Android / Android (template_debug, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, browser, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, mymindstorm/setup-emsdk@v14. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🌐 Web / Web (template_debug, qjs-ng, threads=yes, dlink=no): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *, int)') to 'JSCFunction *' (aka 'unsigned long long (*)(JSContext *, unsigned long long, int, unsigned long long *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, jsc): impl/jsc/jsb_jsc_class.h#L110
comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long')
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, qjs-ng): impl/quickjs/jsb_quickjs_class_builder.h#L258
cast from 'JSValue (*)(JSContext *, JSValue, int, JSValue *, int)' to 'JSCFunction *' (aka 'JSValue (*)(JSContext *, JSValue, int, JSValue *)') converts to incompatible function type
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🐧 Linux / Linux (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L63
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): impl/v8/jsb_v8_class_builder.h#L61
ignoring return value of function declared with 'warn_unused_result' attribute
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1040
'v8::HighAllocationThroughputObserver' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-platform.h#L1027
'v8::ZoneBackingAllocator' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🍎 macOS / Mac (editor, v8): v8/include/v8-context.h#L214
'v8::Context::DeepFreezeDelegate' has virtual functions but non-virtual destructor
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, v8)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
⚙️ Build Godot Version with GodotJS (4.6.1, 4.6, 4.6.1-stable) / 🏁 Windows / Windows (editor, qjs-ng)
Node.js 20 actions are deprecated. The following actions are running on Node.js 20 and may not work as expected: actions/cache/restore@v4, actions/cache/save@v4, actions/setup-python@v5, actions/upload-artifact@v4, dsaltares/fetch-gh-release-asset@1.1.2. Actions will be forced to run with Node.js 24 by default starting June 2nd, 2026. Node.js 20 will be removed from the runner on September 16th, 2026. Please check if updated versions of these actions are available that support Node.js 24. To opt into Node.js 24 now, set the FORCE_JAVASCRIPT_ACTIONS_TO_NODE24=true environment variable on the runner or in your workflow file. Once Node.js 24 becomes the default, you can temporarily opt out by setting ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION=true. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/

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