Rendering invisible or low-opacity objects #545
SimpleGeometry
started this conversation in
General
Replies: 1 comment
-
|
Hi @SimpleGeometry , adding 3 slide joints and a ball joint makes sense to me to constrain the slide joint motion. Free joints don't have joint limits because they are free joints! |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
I'm looking to make invisible objects with rgba="0 0 0 0" (alpha = 0 should produce an invisible object in Mujoco I believe), though brax's render function does not respond to the alpha field (e.g. should be half-transparent for alpha=0.5 or invisible for alpha=0).
I'm sorry about making all these feature requests, so this is my best effort to look into a potential implementation, in case it saves the devs some time (have not looked into how to test changes to the repo, but I'd love to make a PR instead if I knew how to test):
An alternative question: the reason I'm using invisible walls is to constrain the motion of a freejoint cube. Is there any other way in MJX to constrain the range of a freejoint?
Beta Was this translation helpful? Give feedback.
All reactions