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Copy pathSpriteBasicConfig.vue
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<script setup lang="ts">
import { computed } from 'vue'
import type { SpxProject } from '@/models/spx/project'
import { PhysicsMode, type Sprite } from '@/models/spx/sprite'
import { useMessageHandle } from '@/utils/exception'
import SpritePositionSize from '@/components/editor/common/config/sprite/SpritePositionSize.vue'
import SpriteDirection from '@/components/editor/common/config/sprite/SpriteDirection.vue'
import SpriteVisible from '@/components/editor/common/config/sprite/SpriteVisible.vue'
import SpritePhysics from '@/components/editor/common/config/sprite/SpritePhysics.vue'
import { UIButton, UIIcon, UITooltip, useModal } from '@/components/ui'
import PivotCollisionEditorModal from '../sprite/PivotCollisionEditorModal.vue'
import { useRenameSprite } from '@/components/asset'
import AssetName from '@/components/asset/AssetName.vue'
const props = defineProps<{
sprite: Sprite
project: SpxProject
}>()
const emit = defineEmits<{
collapse: []
}>()
const renameSprite = useRenameSprite()
const handleNameEdit = useMessageHandle(() => renameSprite(props.sprite), {
en: 'Failed to rename sprite',
zh: '重命名精灵失败'
}).fn
const isCollisionEditingEnabled = computed(() => {
if (!props.project.stage.physics.enabled) return false
if (props.sprite.physicsMode === PhysicsMode.NoPhysics) return false
return true
})
const editPivotCollision = useModal(PivotCollisionEditorModal)
const handleEditPivot = useMessageHandle(
() =>
editPivotCollision({
sprite: props.sprite,
enableCollisionEditing: isCollisionEditingEnabled.value
}),
{
en: 'Failed to update sprite pivot or collision',
zh: '更新精灵参考点或碰撞体失败'
}
).fn
</script>
<template>
<div class="h-7 flex items-center text-title">
<AssetName>{{ sprite.name }}</AssetName>
<UIIcon
v-radar="{ name: 'Rename button', desc: 'Button to rename the sprite' }"
class="ml-md cursor-pointer text-grey-900 transition-colors hover:text-grey-800 active:text-grey-1000"
:title="$t({ en: 'Rename', zh: '重命名' })"
type="edit"
@click="handleNameEdit"
/>
<div class="flex-1" />
<UITooltip>
<template #trigger>
<UIIcon
v-radar="{ name: 'Collapse button', desc: 'Button to collapse the sprite basic configuration panel' }"
class="cursor-pointer text-grey-900 transition-colors hover:text-grey-800 active:text-grey-1000"
type="doubleArrowDown"
@click="emit('collapse')"
/>
</template>
{{
$t({
en: 'Collapse',
zh: '收起'
})
}}
</UITooltip>
</div>
<div class="flex flex-col gap-xl">
<SpritePositionSize :sprite="sprite" :project="project" />
<div class="flex items-center">
<div class="mr-4 whitespace-nowrap">{{ $t({ en: 'Rotation', zh: '旋转' }) }}</div>
<SpriteDirection :sprite="sprite" :project="project" />
</div>
<div class="flex items-center">
<div class="mr-4 whitespace-nowrap">{{ $t({ en: 'Show', zh: '显示' }) }}</div>
<SpriteVisible :sprite="sprite" :project="project" />
</div>
<div v-if="project.stage.physics.enabled" class="flex items-center">
<div class="mr-4 whitespace-nowrap">{{ $t({ en: 'Physics', zh: '物理特性' }) }}</div>
<SpritePhysics :sprite="sprite" :project="project" />
</div>
<div class="flex items-center">
<UITooltip>
{{
$t({
en: `Set the pivot point of the sprite${isCollisionEditingEnabled ? ' and adjust the collision area' : ''}`,
zh: `设置精灵的坐标基准${isCollisionEditingEnabled ? ',并调整可发生碰撞的范围' : ''}`
})
}}
<template #trigger>
<div class="mr-4 whitespace-nowrap">
{{
$t({
en: `Pivot${isCollisionEditingEnabled ? ' & collision ' : ' '}settings`,
zh: `参考点${isCollisionEditingEnabled ? '和碰撞体' : ''}设置`
})
}}
</div>
</template>
</UITooltip>
<UIButton shape="square" icon="setting" type="white" @click="handleEditPivot"></UIButton>
</div>
</div>
</template>