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Have different disaster types #45

@guillaume-alvarez

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@guillaume-alvarez

When power is bigger than health it gets reduced to health/2.

There should be different disaster depending on the terrain:

  • floods near costs
  • drought in plains and desert
  • storm in plains and grasslands
  • diseases

The diseases should be quite special because they would start somewhere on the map then contaminate neighbors with low health, reducing the power by a dozen percents every turn.

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