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| 1 | +import { CardProps } from "@/data/definitions"; |
| 2 | + |
| 3 | +const hexMapper: CardProps = { |
| 4 | + title: "Hex Mapper", |
| 5 | + contentType: "table", |
| 6 | + preContent: |
| 7 | + "Use this to generate overland exploration. Start by rolling for your first hex. When entering adjacent hexes, roll 3d12 to generate the next Hex.", |
| 8 | + content: [ |
| 9 | + { |
| 10 | + title: "Hex Terrain - Starting/Random (1d6)", |
| 11 | + collapsible: true, |
| 12 | + defaultCollapsed: true, |
| 13 | + rows: [ |
| 14 | + ["1", "Mountains"], |
| 15 | + ["2", "Hills"], |
| 16 | + ["3-5", "Plains"], |
| 17 | + ["6", "Swamp"], |
| 18 | + ], |
| 19 | + }, |
| 20 | + { |
| 21 | + title: "New Hex - Adjacent Terrain", |
| 22 | + rows: [ |
| 23 | + ["**Terrain (Current)**", "**1d12 (New)**"], |
| 24 | + ["Mountains", "1-6: Mountains"], |
| 25 | + ["", "7-10: Hills"], |
| 26 | + ["", "11: Plains"], |
| 27 | + ["", "12: Swamp"], |
| 28 | + ["Hills", "1-4: Mountains"], |
| 29 | + ["", "5-8: Hills"], |
| 30 | + ["", "9-11: Plains"], |
| 31 | + ["", "12: Swamp"], |
| 32 | + ["Plains", "1: Mountains"], |
| 33 | + ["", "2-3: Hills"], |
| 34 | + ["", "4-9: Plains"], |
| 35 | + ["", "10-12: Swamp"], |
| 36 | + ["Swamp", "1: Mountains"], |
| 37 | + ["", "2: Hills"], |
| 38 | + ["", "3-8: Plains"], |
| 39 | + ["", "9-12: Swamp"], |
| 40 | + ], |
| 41 | + }, |
| 42 | + { |
| 43 | + title: "New Hex - Adjacent Vegetation", |
| 44 | + rows: [ |
| 45 | + ["**Vegetation (Current)**", "**1d12 (New)**"], |
| 46 | + ["Dense Forest/Jungle", "1-6: Dense Forest"], |
| 47 | + ["", "7-10: Light Forest"], |
| 48 | + ["", "11: Grassland"], |
| 49 | + ["", "12: Barren"], |
| 50 | + ["Light Forest", "1-4: Dense Forest"], |
| 51 | + ["", "5-8: Light Forest"], |
| 52 | + ["", "9-11: Grassland"], |
| 53 | + ["", "12: Barren"], |
| 54 | + ["Grassland", "1: Dense Forest"], |
| 55 | + ["", "2-3: Light Forest"], |
| 56 | + ["", "4-9: Grassland"], |
| 57 | + ["", "10-12: Barren"], |
| 58 | + ["Barren", "1: Dense Forest"], |
| 59 | + ["", "2: Light Forest"], |
| 60 | + ["", "3-8: Grassland"], |
| 61 | + ["", "9-12: Barren"], |
| 62 | + ], |
| 63 | + }, |
| 64 | + { |
| 65 | + title: "New Hex - Adjacent Water (Optional)", |
| 66 | + rows: [ |
| 67 | + ["**Water (Current)**", "**1d12 (New)**"], |
| 68 | + ["Lake", "1-8: Lake"], |
| 69 | + ["", "9-10: River"], |
| 70 | + ["", "11: Coast"], |
| 71 | + ["", "12: None"], |
| 72 | + ["River", "1-2: Lake"], |
| 73 | + ["", "3-8: River"], |
| 74 | + ["", "9-10: Coast"], |
| 75 | + ["", "11-12: None"], |
| 76 | + ["Coast", "1: Lake"], |
| 77 | + ["", "2-3: River"], |
| 78 | + ["", "4-8: Coast"], |
| 79 | + ["", "9-12: None"], |
| 80 | + ["None", "1: Lake"], |
| 81 | + ["", "2-4: River"], |
| 82 | + ["", "5-7: Coast"], |
| 83 | + ["", "8-12: None"], |
| 84 | + ], |
| 85 | + }, |
| 86 | + { |
| 87 | + title: "Point of Interest", |
| 88 | + subtitle: "Roll d6. On a 1, the hex has a point of interest (1d12).", |
| 89 | + rows: [ |
| 90 | + ["1-2", "Settlement"], |
| 91 | + ["3-4", "Ruins"], |
| 92 | + ["5-6", "Natural landmark or resource"], |
| 93 | + ["7-8", "Monster lair"], |
| 94 | + ["9-10", "Tomb"], |
| 95 | + ["11", "Temple"], |
| 96 | + ["12", "Dungeon entrance"], |
| 97 | + ], |
| 98 | + }, |
| 99 | + ], |
| 100 | +}; |
| 101 | + |
| 102 | +export default hexMapper; |
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