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This repository was archived by the owner on Apr 7, 2023. It is now read-only.

Better previews in shader graph #1

@iBicha

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@iBicha

Previews in the shader graph nodes are completely broken hacky, dirty and unreliable.

Currently they rely on a global texture _PreviewTexture set by the custom effect.

The shader graph gui needs to be capable of capturing the game view before effects reliably, so the graph is capable of showing the transformation of the original texture into the destination master.

Need ideas on the best way to implement this (the current way can be improved to be honest)

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